Predicting protein structures with a multiplayer online game.
Predicting protein structures with a multiplayer online game.
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作者:
People exert significant amounts of problem solving effort playing computer games. Simple image- and text-recognition tasks have been successfully crowd-sourced through games, but it is not clear if more complex scientific problems can be similarly solved with human-directed computing. Protein structure prediction is one such problem: locating the biologically relevant native conformation of a protein is a formidable computational challenge given the very large size of the search space. Here we describe Foldit, a multiplayer online game that engages non-scientists in solving hard prediction problems. Foldit players interact with protein structures using direct manipulation tools and user-friendly versions of algorithms from the Rosetta structure prediction methodology, while they compete and collaborate to optimize the computed energy. We show that top Foldit players excel at solving challenging structure refinement problems in which substantial backbone rearrangements are necessary to achieve burial of hydrophobic residues. Players working collaboratively develop a rich assortment of new strategies and algorithms; unlike computational approaches, they explore not only conformational space but also the space of possible search strategies. The integration of human visual problem-solving and strategy development capabilities with traditional computational algorithms through interactive multiplayer games is a powerful new approach to solving computationally-limited scientific problems.
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DOI:
10.1089/cpb.2006.9.772
发表时间:
2006-12-01
期刊:
CYBERPSYCHOLOGY & BEHAVIOR
影响因子:
--
作者:
Yee, Nick
通讯作者:
Yee, Nick
影响因子:
64.8
作者:
Qian, Bin;Raman, Srivatsan;Das, Rhiju;Bradley, Philip;McCoy, Airlie J;Read, Randy J;Baker, David
通讯作者:
Baker, David
影响因子:
56.9
作者:
Bradley, P;Misura, KMS;Baker, D
通讯作者:
Baker, D
影响因子:
56.9
作者:
ANFINSEN, CB
通讯作者:
ANFINSEN, CB