Current Practices in Serious Game Research: A Review from a Learning Outcomes Perspective

Current Practices in Serious Game Research: A Review from a Learning Outcomes Perspective
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严肃游戏研究的当前实践:从学习成果角度进行回顾

DOI:
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发表时间:
2009
期刊:
影响因子:
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通讯作者:
H. Oostendorp
H. Oostendorp
中科院分区:
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文献类型:
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作者:
P. Wouters;E. D. Spek;H. Oostendorp

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尽管缺乏经验证据,但严肃的游戏正在广泛使用。作者从学习结果的角度回顾了28项带有经验数据的研究,以概述严肃游戏的有效性(与其他学习方法和特定的游戏特征相比较)。他们的结论是,严肃的游戏可能会改善知识和认知技能的获得。此外,它们似乎在获得精细网格运动技能和实现态度转变方面很有希望。然而,并不是所有的游戏功能都能增加游戏的效果。为了进一步推进游戏研究,本章提出了一些建议,包括学习结果(S)与游戏类型的匹配,游戏复杂性与人类认知过程的匹配,认知和动机过程的关注,研究性别等特定缓解因素对游戏有效性的影响,最后,开发新的游戏有效性评估方法。(http://www.cs.uu.nl/docs/vakken/b3elg/literatuur_files/Wouters.pdf)
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 studies with empirical data from a learning outcome perspective to outline the effectiveness of serious games (compared to other learning approaches and specific game features). They conclude that serious games potentially improve the acquisition of knowledge and cognitive skills. Moreover, they seem to be promising for the acquisition of fine-grid motor skills and to accomplish attitudinal change. However, not all game features increase the effectiveness of the game. To further advance game research the chapter proposes recommendations including the alignment of learning outcome(s) and game type, the alignment of the game complexity and human cognitive processes, attention for cognitive and motivational processes, research on specific mitigating factors like gender on game effectiveness and, finally, developing new ways of assessing game effectiveness. (http://www.cs.uu.nl/docs/vakken/b3elg/literatuur_files/Wouters.pdf)
DOI: 10.1037/0096-1523.32.6.1465
发表时间: 2006-12-01
影响因子: 2.1
作者:
Green, C. Shawn;Bavelier, Daphne
通讯作者: Bavelier, Daphne