Ieee Transactions on Computational Intelligence and Ai in Games the 2014 General Video Game Playing Competition

Ieee Transactions on Computational Intelligence and Ai in Games the 2014 General Video Game Playing Competition
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Ieee Transactions on Computational Intelligence and Ai in Games 2014 年通用视频游戏比赛

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通讯作者:
Tommy Thompson
Tommy Thompson
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作者:
Diego Perez;Spyridon Samothrakis;J. Togelius;T. Schaul;S. Lucas;Adrien Couëtoux;Jerry Lee;Chong;Tommy Thompson

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-本文介绍了2014年IEEE计算智能和游戏会议上举行的第一届通用视频游戏比赛的框架、规则、游戏、控制器和结果。比赛提出了为一般视频游戏游戏创建控制器的挑战,即单个代理必须能够玩许多不同的游戏,其中一些游戏在参与者提交参赛作品时是不知道的。这个测试可以被视为一般人工智能的近似值,因为依赖游戏的启发式方法的数量需要严格限制。使用的游戏是随机实时场景(其中提供下一个动作的时间预算以毫秒为单位测量),具有不同的获胜条件、得分机制、精灵类型和玩家可用的动作。经纪人有责任发现每一场比赛的机制,获得高分的要求以及最终取得胜利的必要条件。本文介绍了所有提交给大赛的控制器,并对其中四个控制器的作者进行了深入的描述,包括大赛的优胜者和亚军。文章还分析了提出的不同方法的性能,并对未来的比赛路径提出了建议。
—This paper presents the framework, rules, games, controllers and results of the first General Video Game Playing Competition, held at the IEEE Conference on Computational Intelligence and Games in 2014. The competition proposes the challenge of creating controllers for general video game play, where a single agent must be able to play many different games, some of them unknown to the participants at the time of submitting their entries. This test can be seen as an approximation of General Artificial Intelligence, as the amount of game-dependent heuristics needs to be severely limited. The games employed are stochastic real-time scenarios (where the time budget to provide the next action is measured in milliseconds) with different winning conditions, scoring mechanisms , sprite types and available actions for the player. It is a responsibility of the agents to discover the mechanics of each game, the requirements to obtain a high score and the requisites to finally achieve victory. This paper describes all controllers submitted to the competition, with an in-depth description of four of them by their authors, including the winner and the runner-up entries of the contest. The paper also analyzes the performance of the different approaches submitted, and finally proposes future tracks for the competition.
DOI: 10.1109/cec.2012.6256440
发表时间: 2012
期刊: --
影响因子: --
作者:
Perez D
通讯作者: Perez D