Influence of Narrative Elements on User Behaviour in Photorealistic Social VR

Influence of Narrative Elements on User Behaviour in Photorealistic Social VR
复制标题

真实感社交 VR 中叙事元素对用户行为的影响

DOI:
10.1145/3458307.3463371
复制
发表时间:
2021
期刊:
--
影响因子:
--
通讯作者:
Rossi S
Rossi S
中科院分区:
--
文献类型:
--
作者:
Rossi S

文献摘要

参考文献

被引文献

相似文献

社交虚拟现实(VR)应用代表了远程通信领域的一大步。社交虚拟现实为参与者提供了探索虚拟环境和对象并与之互动的可能性,沉浸感和在一起的感觉。了解用户行为如何受到共享虚拟空间及其元素的影响,成为设计和优化新颖沉浸式体验的关键。本文提出了一种行为分析的用户导航在6自由度的社会VR电影。具体来说,我们分析了48个用户轨迹,从逼真的远程呈现实验中,受试者一起在VR中观看犯罪电影。我们调查了用户如何受到显着代理的影响(即,虚拟角色)和VR电影的叙事元素(即,对话与交互部分)。我们通过对收集的数据进行统计分析来完成评估。结果表明,用户行为的影响,不同的叙事和互动元素。最后,我们将介绍我们的观察结果,并对社交VR体验的未来发展道路得出结论。这项工作得到了皇家协会(IES R1180128)和思科研究中心(Cisco Research Center)捐赠计划的支持。
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communication. Social VR provides the possibility for participants to explore and interact with virtual environments and objects, feelings of a full sense of immersion, and being together. Understanding how user behaviour is influenced by the shared virtual space and its elements becomes the key to design and optimize novel immersive experiences. This paper presents a behavioural analysis of user navigating in 6 degrees of freedom social VR movie. Specifically, we analyse 48 user trajectories from a photorealistic telepresence experiment, in which subjects watch a crime movie together in VR. We investigate how users are affected by salient agents (i.e., virtual characters) and by narrative elements of the VR movie (i.e., dialogues versus interactive part). We complete our assessment by conducting a statistical analysis of the collected data. Results indicate that user behaviour is affected by different narrative and interactive elements. We conclude by presenting our observations and drawing conclusions on future paths for social VR experiences.This work has been supported by Royal Society under grant IES R1180128 and by Cisco under Cisco Research Center Donation scheme.
DOI: 10.1145/3386293.3397115
发表时间: 2020
期刊: Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems
影响因子: --
作者:
Silvia Rossi;L. Toni
通讯作者: L. Toni
DOI: 10.1007/s00779-020-01431-1
发表时间: 2020-07-12
影响因子: --
作者:
Gamelin, Guillaume;Chellali, Amine;Otmane, Samir
通讯作者: Otmane, Samir
比较 CAVE、墙壁和桌面显示器在复杂 3D 模型中的导航和寻路
DOI: 10.1109/cgi.2004.1309243
发表时间: 2004
期刊: Proceedings Computer Graphics International, 2004.
影响因子: --
作者:
C. Swindells;Barry A. Po;I. Hajshirmohammadi;B. Corrie;J. Dill;Brian D. Fisher;K. Booth
通讯作者: K. Booth
DOI: --
发表时间: 2021
期刊: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
影响因子: --
作者:
A. Revilla;Sergio Zamarvide;Ignacio Lacosta;Fernando Pérez;Javier Lajara;Bart Kevelham;Valérie Juillard;Brian Rochat;Michelle Drocco;Natasha Devaud;Olivier Barbeau;C. Charbonnier;Patrick Lange;Jie Li;Yanni Mei;K. Lawicka;Jack Jansen;Nacho Reimat;S. Subramanyam;Pablo César
通讯作者: Pablo César
虚拟现实中的导航:凝视定向和指向运动控制的比较
DOI: 10.1109/melcon.2016.7495413
发表时间: 2016
期刊: 2016 18th Mediterranean Electrotechnical Conference (MELECON)
影响因子: --
作者:
Chris G. Christou;A. Tzanavari;Kyriakos Herakleous;Charalambos (Charis) Poullis
通讯作者: Charalambos (Charis) Poullis