The effects of virtual reality game exercise on balance and gait of the elderly.

The effects of virtual reality game exercise on balance and gait of the elderly.
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DOI:
10.1589/jpts.27.1157
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发表时间:
2015-04
影响因子:
--
通讯作者:
Lee CW
Lee CW
中科院分区:
其他
文献类型:
--
作者:
Park EC;Kim SG;Lee CW

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[目的]本研究的目的是通过比较球类运动和虚拟现实运动,来研究球类运动作为一种普通运动对老年人平衡能力的影响。【对象与方法】将30名居住在社区的老年人随机分为虚拟现实游戏组和球类运动组,每周进行3次运动,每次30分钟,持续8周。[结果]两组的步长均显著增加,平均摇摆速度和Timed Up and Go时间均显著减少。两组干预后的摆动长度比较显示,虚拟现实游戏练习比球练习导致的摆动长度减少。【结论】本研究结果表明,虚拟现实游戏锻炼可以改善社区老年人的平衡和步态。
[Purpose] The aim of this study was to examine the effects of ball exercise as a general exercise on the balance abilities of elderly individuals by comparing ball exercise with virtual reality exercise. [Subjects and Methods] Thirty elderly individuals residing in communities were randomly divided into a virtual reality game group and a ball exercise group and conducted exercise for 30 min 3 times a week for 8 weeks. [Results] Step length increased significantly, and the average sway speed and Timed Up and Go time significantly decreased in both groups. A comparison of sway length after the intervention between the two groups revealed that the virtual reality game exercise resulted in a reduction than the ball exercise. [Conclusion] The results of this study indicated that the virtual reality game exercise may improve balance and gait of elderly individuals in communities.
DOI: 10.1093/ptj/81.4.995
发表时间: 2001-04-01
期刊: PHYSICAL THERAPY
影响因子: 3.2
作者:
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