The effects of virtual reality game exercise on balance and gait of the elderly.
The effects of virtual reality game exercise on balance and gait of the elderly.
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DOI:
10.1589/jpts.27.1157
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发表时间:
2015-04
影响因子:
--
通讯作者:
Lee CW
中科院分区:
文献类型:
--
作者:
Park EC;Kim SG;Lee CW
[Purpose] The aim of this study was to examine the effects of ball exercise as a general exercise on the balance abilities of elderly individuals by comparing ball exercise with virtual reality exercise. [Subjects and Methods] Thirty elderly individuals residing in communities were randomly divided into a virtual reality game group and a ball exercise group and conducted exercise for 30 min 3 times a week for 8 weeks. [Results] Step length increased significantly, and the average sway speed and Timed Up and Go time significantly decreased in both groups. A comparison of sway length after the intervention between the two groups revealed that the virtual reality game exercise resulted in a reduction than the ball exercise. [Conclusion] The results of this study indicated that the virtual reality game exercise may improve balance and gait of elderly individuals in communities.
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影响因子:
3.2
作者:
Geiger, RA;Allen, JB;Hicks, RR
通讯作者:
Hicks, RR
影响因子:
--
作者:
Han MJ;Yuk GC;Gak H;Suh SR;Kim SG
通讯作者:
Kim SG
影响因子:
5.1
作者:
Weiss PL;Rand D;Katz N;Kizony R
通讯作者:
Kizony R
影响因子:
4.2
作者:
Page, SJ;Levine, P;Leonard, AC
通讯作者:
Leonard, AC
影响因子:
2.2
作者:
Malcolm, Matthew P.;Massie, Crystal;Thaut, Michael
通讯作者:
Thaut, Michael