Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality
Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality
复制标题
性能并不代表一切:在虚拟现实中的抓取任务中,音频反馈优于视觉反馈
DOI:
10.1145/3424636.3426897
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发表时间:
2020
期刊:
影响因子:
--
通讯作者:
Jörg, Sophie
中科院分区:
文献类型:
--
作者:
Canales, Ryan;Jörg, Sophie
In this work, we investigate the influence that audio and visual feedback have on a manipulation task in virtual reality (VR). Without the tactile feedback of a controller, grasping virtual objects using one’s hands can result in slower interactions because it may be unclear to the user that a grasp has occurred. Providing alternative feedback, such as visual or audio cues, may lead to faster and more precise interactions, but might also affect user preference and perceived ownership of the virtual hands. In this study, we test four feedback conditions for virtual grasping. Three of the conditions provide feedback for when a grasp or release occurs, either visual, audio, or both, and one provides no feedback for these occurrences. We analyze the effect each feedback condition has on interaction performance, measure their effect on the perceived ownership of the virtual hands, and gauge user preference. In an experiment, users perform a pick-and-place task with each feedback condition. We found that audio feedback for grasping is preferred over visual feedback even though it seems to decrease grasping performance, and found that there were little to no differences in ownership between our conditions.
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DOI:
--
发表时间:
2016
期刊:
ACM Symposium on Applied Perception
影响因子:
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DOI:
--
发表时间:
2013
期刊:
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发表时间:
2006
期刊:
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DOI:
10.1145/3343036.3343132
发表时间:
2019-09
期刊:
ACM Symposium on Applied Perception 2019
影响因子:
--
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通讯作者:
Ryan Canales;Aline Normoyle;Yu Sun;Yuting Ye;Massimiliano Di Luca;S. Jörg
DOI:
--
发表时间:
2008
期刊:
Int. J. Comput. Games Technol.
影响因子:
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