"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change.

"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change.
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DOI:
10.1007/978-3-030-92300-6_37
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发表时间:
2021-12
期刊:
Interactive storytelling : 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7-10, 2021, Proceedings. Joint International Conference on Interactive Digital Storytelling (14th : 202...
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互动叙事技术的预防保健提供了显着的潜力,促进青少年健康行为的改变。通过提高青少年的知识、个人效能和自我调节技能,这些技术为实现对青少年健康的积极影响带来了巨大的希望。这些潜在的好处是通过以故事为中心的学习体验实现的,这些体验为青少年提供了在基于游戏的环境中减少危险健康行为的策略。互动叙事的一个显著特点是玩家能够通过他们的选择来影响故事。在本文中,我们提出了初步的工作,调查参与互动叙事,重点是减少青少年的危险行为周围的酒精使用。具体而言,我们认为青少年选择的短期和长期目标对主角角色很重要,与他们参与互动叙事有关。利用与20名青少年的试点研究的互动日志数据,我们进行了基于聚类的分析的目标球员选择。然后,我们研究如何参与识别集群之间的差异。结果表明,青少年对主人公的短期和长期目标的选择可以显着影响他们的互动叙事的参与。
Interactive narrative technologies for preventive health care offer significant potential for promoting health behavior change in adolescents. By improving adolescents’ knowledge, personal efficacy, and self-regulatory skills these technologies hold great promise for realizing positive impacts on adolescent health. These potential benefits are enabled through story-centric learning experiences that provide opportunities for adolescents to practice strategies to reduce risky health behaviors in engaging game-based environments. A distinctive feature of interactive narrative that promotes engagement is players’ ability to influence the story through the choices they make. In this paper, we present initial work investigating engagement in an interactive narrative that focuses on reducing adolescents’ risky behaviors around alcohol use. Specifically, we consider how the short-term and long-term goals adolescents choose as being important to the protagonist character relates to their engagement with the interactive narrative. Leveraging interaction log data from a pilot study with 20 adolescents, we conduct a cluster-based analysis of the goals players selected. We then examine how engagement differs between the identified clusters. Results indicate that adolescents’ choices for the protagonist’s short-term and long-term goals can significantly impact their engagement with the interactive narrative.
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