Moving from virtual reality exposure-based therapy to augmented reality exposure-based therapy: a review.

Moving from virtual reality exposure-based therapy to augmented reality exposure-based therapy: a review.
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DOI:
10.3389/fnhum.2014.00112
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发表时间:
2014
影响因子:
2.9
通讯作者:
Bouchard S
Bouchard S
中科院分区:
医学3区
文献类型:
--
作者:
Baus O;Bouchard S

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本文回顾了从虚拟现实的基于治疗的增强现实的基于治疗(ARET)。与虚拟现实(VR)不同,它需要一个完整的虚拟环境(VE),增强现实(AR)限制自己产生某些虚拟元素,然后将它们合并到物理世界的视图中。尽管一般公众可能仅在最近几年才意识到AR,但是AR类型的应用从二十世纪开始就已经存在。从那时起,技术的发展使虚拟和物理元素无缝集成到一个视图中的水平不断提高。与VR一样,AR允许暴露于刺激,由于各种原因,这些刺激可能不适合现实生活场景。因此,AR已经证明自己是一种媒介,通过这种媒介,患有特定恐惧症的个人可以“安全地”暴露于他们恐惧的对象,而无需与编程完整VE相关的成本。因此,ARET可以为一些不太有利的基于胰岛素的治疗提供有效的替代方案。除了介绍ARET所取得的成就之外,本文还介绍了AR历史上一些不太知名的方面,提出了一些ARET相关的问题,并提出了一些潜在的途径。这些措施包括用于限定用户在增强现实环境中的体验的措施类型,从AR的定义中排除某些AR类型的功能,以及ARET治疗非小动物恐惧症的潜在用途,例如社交恐惧症。
This paper reviews the move from virtual reality exposure-based therapy to augmented reality exposure-based therapy (ARET). Unlike virtual reality (VR), which entails a complete virtual environment (VE), augmented reality (AR) limits itself to producing certain virtual elements to then merge them into the view of the physical world. Although, the general public may only have become aware of AR in the last few years, AR type applications have been around since beginning of the twentieth century. Since, then, technological developments have enabled an ever increasing level of seamless integration of virtual and physical elements into one view. Like VR, AR allows the exposure to stimuli which, due to various reasons, may not be suitable for real-life scenarios. As such, AR has proven itself to be a medium through which individuals suffering from specific phobia can be exposed “safely” to the object(s) of their fear, without the costs associated with programing complete VEs. Thus, ARET can offer an efficacious alternative to some less advantageous exposure-based therapies. Above and beyond presenting what has been accomplished in ARET, this paper covers some less well-known aspects of the history of AR, raises some ARET related issues, and proposes potential avenues to be followed. These include the type of measures to be used to qualify the user’s experience in an augmented reality environment, the exclusion of certain AR-type functionalities from the definition of AR, as well as the potential use of ARET to treat non-small animal phobias, such as social phobia.
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