A hybrid mass participation approach to mobile software trials

A hybrid mass participation approach to mobile software trials
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移动软件试验的混合大众参与方法

DOI:
10.1145/2207676.2208588
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发表时间:
2012
期刊:
--
影响因子:
--
通讯作者:
Morrison A
Morrison A
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--
文献类型:
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作者:
Morrison A

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用户对移动的应用程序的试用一直在稳步走出实验室,并逐步进一步“走向野外”,最近涉及向公众发布“应用程序商店”式的软件。然而,从我们的经验,这些群众参与系统和文献调查,我们确定了一些报告的困难。我们提出了一种混合的方法,旨在解决这些问题,通过结合全球软件发布与并发的本地审判。使用这种新的混合试验方法评估了一个基于手机的游戏,该游戏旨在探索点对点网络的吸收和使用,将小规模的本地试验(11名用户)与“大规模参与”试验(超过10,000名用户)相结合。我们的混合方法提供了许多好处,允许验证本地观察到的结果,解释全球收集的数据模式,并解决大众参与方法提出的伦理问题。我们注意到在本地试验中没有出现在大规模部署中的趋势,因此如果仅使用“传统”方法进行应用试验,则会导致误导性结果。根据这项研究和以往的经验,我们提供了一套指导方针,在这一领域的研究人员工作。
User trials of mobile applications have followed a steady march out of the lab, and progressively further ''into the wild', recently involving ''app store'-style releases of software to the general public. Yet from our experiences on these mass participation systems and a survey of the literature, we identify a number of reported difficulties. We propose a hybrid methodology that aims to address these, by combining a global software release with a concurrent local trial. A phone-based game, created to explore the uptake and use of ad hoc peer-to-peer networking, was evaluated using this new hybrid trial method, combining a small-scale local trial (11 users) with a ''mass participation' trial (over 10,000 users). Our hybrid method offers many benefits, allowing locally observed findings to be verified, patterns in globally collected data to be explained and addresses ethical issues raised by the mass participation approach. We note trends in the local trial that did not appear in the larger scale deployment, and which would therefore have led to misleading results were the application trialed using ''traditional' methods alone. Based on this study and previous experience, we provide a set of guidelines to researchers working in this area.
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