Investigation of medical 3D-rendering algorithms

Investigation of medical 3D-rendering algorithms
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医学 3D 渲染算法的研究

DOI:
10.1109/38.50672
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发表时间:
1990
影响因子:
1.8
通讯作者:
G. Wiebecke
G. Wiebecke
中科院分区:
计算机科学4区
文献类型:
--
作者:
U. Tiede;K. Höhne;M. Bomans;A. Pommert;M. Riemer;G. Wiebecke

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表面着色算法使用计算机模拟测试对象的质量的调查报告。四个算法的测试结果:z缓冲区梯度,灰度梯度,自适应灰度梯度,和行军立方体两个扩展。结果发现,灰度梯度着色和行军立方体没有很大的不同,除了薄的对象,自适应灰度梯度着色是更好的。透明可视化使用透明灰度梯度着色检查。结果表明,尽管无法确保透明着色的保真度,但当根本无法确定其他表面时,它是有用的。使用着色方法的组合似乎产生各自对象的最佳可视化。&lt;<ETX>&gt;
An investigation of the quality of surface-shading algorithms using computer-simulated test objects is reported. Test results are presented for four algorithms: z-buffer gradient, gray-level gradient, adaptive gray-level gradient, and marching cubes with two extensions. It was found that gray-level gradient shading and marching cubes did not differ greatly, except for thin objects, where adaptive gray-level gradient shading was better. Transparent visualization using transparent gray-level gradient shading is examined. It is shown that although there is no way to assure the fidelity of transparent shading, it is useful when no other surface at all can be determined. Use of a combination of shading methods appears to yield the best visualization of the respective objects.<<ETX>>
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DOI: 10.1167/iovs.61.6.25
发表时间: 2020
影响因子: 4.4
作者:
Ledolter,Johannes;Gramlich,OliverW;Kardon,RandyH
通讯作者: Kardon,RandyH