Investigation of medical 3D-rendering algorithms
Investigation of medical 3D-rendering algorithms
复制标题
医学 3D 渲染算法的研究
DOI:
10.1109/38.50672
复制
发表时间:
1990
影响因子:
1.8
通讯作者:
G. Wiebecke
中科院分区:
文献类型:
--
作者:
U. Tiede;K. Höhne;M. Bomans;A. Pommert;M. Riemer;G. Wiebecke
An investigation of the quality of surface-shading algorithms using computer-simulated test objects is reported. Test results are presented for four algorithms: z-buffer gradient, gray-level gradient, adaptive gray-level gradient, and marching cubes with two extensions. It was found that gray-level gradient shading and marching cubes did not differ greatly, except for thin objects, where adaptive gray-level gradient shading was better. Transparent visualization using transparent gray-level gradient shading is examined. It is shown that although there is no way to assure the fidelity of transparent shading, it is useful when no other surface at all can be determined. Use of a combination of shading methods appears to yield the best visualization of the respective objects.<<ETX>>
影响因子:
4.4
作者:
Ledolter,Johannes;Gramlich,OliverW;Kardon,RandyH
通讯作者:
Kardon,RandyH