Three Design Themes for Collaborative Alternative Controllers

Three Design Themes for Collaborative Alternative Controllers
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协作替代控制器的三个设计主题

DOI:
10.1145/3582437.3582473
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发表时间:
2023
期刊:
Proceedings of the 18th International Conference on the Foundations of Digital Games
影响因子:
--
通讯作者:
Brian Magerko
Brian Magerko
中科院分区:
--
文献类型:
--
作者:
Erin J. K. Truesdell;Brian Magerko

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替代游戏控制器-不同于传统手持控制器或计算机输入的交互式媒体的物理输入机制-在商业和学术游戏领域持续存在。其中许多作品在会议、节日和公共艺术场所展出,作为他们负担得起的戏剧的关键组成部分,支持各种专门针对协作游戏的设计。然而,尽管在这一领域有大量的工作,但到目前为止还没有统一的框架来设计或概念化使用替代控制器的协作游戏。本文提出了描述协同控制器的三个嵌套主题:安全、社交空间和相互依赖。这些主题来自有形交互设计、游戏研究、以实践为中心的游戏设计作品和现有的替代控制游戏的文献。它们可用于支持根据物理负担能力对备选控制器进行分类以进行协作。此外,它们还可以用来为协作替代控制游戏的设计者提供接近设计决策的策略。本文详细介绍了每个主题,并举例说明了用于协作的备选控制器的设计和分析中的三个主题。
Alternative game controllers — physical input mechanisms for interactive media that are distinct from traditional handheld controllers or computer inputs — are a continuing presence in commercial and academic games fields. Many of these works, presented at conferences, festivals, and public art outlets, forefront social interaction as a key component of the play they afford, supporting a variety of designs specifically aimed at collaborative play. However, despite a substantial body of work in this field, there is as of yet no unified framework for designing or conceptualizing collaborative games that use alternative controllers. This paper proposes three nested themes for describing collaborative controllers: safety, social spaces, and interreliance. These themes have been drawn from literature in tangible interaction design, games studies, practice-focused game design works, and existing alternative-control games. They can be used to support the classification of alternative controllers for collaboration based upon their physical affordances. Furthermore, they can be used to provide designers of collaborative alternative-control games with strategies for approaching design decisions. This paper presents each theme in detail and covers examples of the three themes in the design and analysis of alternative controllers for collaboration.
创建平台以支持游戏控制器设计中的工艺和创造力
DOI: 10.1145/3527927.3533733
发表时间: 2022
期刊: Creativity and Cognition (C&C '22
影响因子: --
作者:
Gyory, Peter
通讯作者: Gyory, Peter