Towards Accessible Sports Broadcasts for Blind and Low-Vision Viewers

Towards Accessible Sports Broadcasts for Blind and Low-Vision Viewers
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为盲人和弱视观众提供无障碍体育广播

DOI:
10.1145/3544549.3585610
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发表时间:
2023
期刊:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
Smith, Brian A.
Smith, Brian A.
中科院分区:
--
文献类型:
--
作者:
Jain, Gaurav;Hindi, Basel;Courtien, Connor;Wyrick, Conrad;Xu, Xin Yi;Malcolm, Michael C;Smith, Brian A.

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盲人和低视力(BLV)的人通过无线电广播观看体育比赛,这些广播提供了对比赛的详细描述。然而,最近的趋势显示,由于互联网上视频流媒体平台的兴起和雇用专业播音员的成本,无线电广播的可用性和质量有所下降。因此,BLV人现在更无法收听体育广播。在这项工作中,我们提出了沉浸式A/V,一种技术,使体育广播-在我们的情况下,网球广播-访问和身临其境的BLV观众通过自动提取游戏信息,并通过空间化音频线索的附加层传达它。沉浸式A/V通过基于计算机视觉的视频分析传达玩家的位置和动作,使BLV观众能够可视化动作。我们根据BLV参与者的形成性研究结果设计了沉浸式A/V。最后,我们概述了我们的计划,评估沉浸式A/V和这项研究的未来影响。
Blind and low-vision (BLV) people watch sports through radio broadcasts that offer a play-by-play description of the game. However, recent trends show a decline in the availability and quality of radio broadcasts due to the rise of video streaming platforms on the internet and the cost of hiring professional announcers. As a result, sports broadcasts have now become even more inaccessible to BLV people. In this work, we present Immersive A/V, a technique for making sports broadcasts —in our case, tennis broadcasts— accessible and immersive to BLV viewers by automatically extracting gameplay information and conveying it through an added layer of spatialized audio cues. Immersive A/V conveys players’ positions and actions as detected by computer vision-based video analysis, allowing BLV viewers to visualize the action. We designed Immersive A/V based on results from a formative study with BLV participants. We conclude by outlining our plans for evaluating Immersive A/V and the future implications of this research.
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