Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation.
Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation.
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DOI:
10.1186/1743-0003-7-48
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发表时间:
2010-09-22
影响因子:
5.1
通讯作者:
Verschure PF
中科院分区:
文献类型:
--
作者:
Cameirão MS;Badia SB;Oller ED;Verschure PF
Stroke is a frequent cause of adult disability that can lead to enduring impairments. However, given the life-long plasticity of the brain one could assume that recovery could be facilitated by the harnessing of mechanisms underlying neuronal reorganization. Currently it is not clear how this reorganization can be mobilized. Novel technology based neurorehabilitation techniques hold promise to address this issue. Here we describe a Virtual Reality (VR) based system, the Rehabilitation Gaming System (RGS) that is based on a number of hypotheses on the neuronal mechanisms underlying recovery, the structure of training and the role of individualization. We investigate the psychometrics of the RGS in stroke patients and healthy controls. We describe the key components of the RGS and the psychometrics of one rehabilitation scenario called Spheroids. We performed trials with 21 acute/subacute stroke patients and 20 healthy controls to study the effect of the training parameters on task performance. This allowed us to develop a Personalized Training Module (PTM) for online adjustment of task difficulty. In addition, we studied task transfer between physical and virtual environments. Finally, we assessed the usability and acceptance of the RGS as a rehabilitation tool. We show that the PTM implemented in RGS allows us to effectively adjust the difficulty and the parameters of the task to the user by capturing specific features of the movements of the arms. The results reported here also show a consistent transfer of movement kinematics between physical and virtual tasks. Moreover, our usability assessment shows that the RGS is highly accepted by stroke patients as a rehabilitation tool. We introduce a novel VR based paradigm for neurorehabilitation, RGS, which combines specific rehabilitative principles with a psychometric evaluation to provide a personalized and automated training. Our results show that the RGS effectively adjusts to the individual features of the user, allowing for an unsupervised deployment of individualized rehabilitation protocols.
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影响因子:
4.8
作者:
Krakauer, JW
通讯作者:
Krakauer, JW
影响因子:
5.7
作者:
Ertelt, Denis;Small, Steven;Buccino, Giovanni
通讯作者:
Buccino, Giovanni
DOI:
10.1016/j.apmr.2006.08.326
发表时间:
2006-12-01
影响因子:
4.3
作者:
Butler, Andrew J.;Page, Stephen J.
通讯作者:
Page, Stephen J.
影响因子:
4.2
作者:
Cirstea, A. C.;Levin, M. E.
通讯作者:
Levin, M. E.
DOI:
10.3233/978-1-60750-018-6-65
发表时间:
2009-01-01
期刊:
ADVANCED TECHNOLOGIES IN REHABILITATION: EMPOWERING COGNITIVE, PHYSICAL, SOCIAL AND COMMUNICATIVE SKILLS THROUGH VIRTUAL REALITY, ROBOTS, WEARABLE SYSTEMS AND BRAIN-COMPUTER INTERFACES
影响因子:
--
作者:
Cameirao, Monica S.;Bermudez i Badia, Sergi;Verschure, Paul F. M. J.
通讯作者:
Verschure, Paul F. M. J.