A Quest?!: The Secret Life of Gameworld Punctuation
A Quest?!: The Secret Life of Gameworld Punctuation
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任务?!:游戏世界标点符号的秘密生活
DOI:
10.1145/3611040
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发表时间:
2023
影响因子:
--
通讯作者:
Cormier, Michelle V.
中科院分区:
文献类型:
--
作者:
LaLone, Nicolas;Toups Dugas, Phoebe O.;Cormier, Michelle V.
At times, the interfaces of videogames -- gameworlds -- contain tiny details that go unnoticed. One such detail is how designers employ ! and ? to communicate to players. These punctuation marks have existed in videogames since their creation, yet remain undiscussed by designers. They are used as ways to promote curiosity, as objects, as ways to symbolize excitement, and as a prompt to react. Their varied history is deserving of attention, so we present a chronicle of two pieces of gameworld punctuation: ! and ?. We discuss current and past uses and identify more ways that these could be used in the future. These symbols may present a useful space of inquiry not only for games and games research, but more generally, in terms of the rapid communication of complex information.
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DOI:
10.1145/3357236.3395502
发表时间:
2020
期刊:
Proceedings of the 2020 ACM Designing Interactive Systems Conference
影响因子:
--
作者:
Toups Dugas, Phoebe O.;LaLone, Nicolas;Spiel, Katta;Hamilton, Bill
通讯作者:
Hamilton, Bill
DOI:
--
发表时间:
2020
期刊:
ACM Trans. Comput. Hum. Interact.
影响因子:
--
作者:
R. Velt;S. Benford;S. Reeves
通讯作者:
S. Reeves
DOI:
--
发表时间:
1961
期刊:
影响因子:
--
作者:
R. Brainard;R. J. Campbell;E. Elkin
通讯作者:
E. Elkin
DOI:
--
发表时间:
2016
期刊:
影响因子:
--
作者:
Kristine Jørgensen
通讯作者:
Kristine Jørgensen
DOI:
10.4324/9781315736495-1
发表时间:
2015-08
期刊:
Int. J. Comput. Games Technol.
影响因子:
--
作者:
James D. Ivory
通讯作者:
James D. Ivory