MEASURING SPATIAL DISTRIBUTION OF VISUAL ATTENTION IN ACTION VIDEO GAME

MEASURING SPATIAL DISTRIBUTION OF VISUAL ATTENTION IN ACTION VIDEO GAME
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测量动作视频游戏中视觉注意力的空间分布

DOI:
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发表时间:
2006
期刊:
影响因子:
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通讯作者:
Hitoshi Yamagata
Hitoshi Yamagata
中科院分区:
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文献类型:
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作者:
K. Yokoi;Katsumi Watanabe;Ryo Kato;T. Kawai;Tadashi Sato;Takashi Yamazaki;Hitoshi Yamagata

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在这项研究中,我们应用注视相关窗口方法来测量玩动作视频游戏时视觉注意力的空间分布。玩家的周边视野被不同空间范围的面罩限制在注视周围的区域。窗口大小和游戏性能之间的定量关系证实了优秀玩家比劣等玩家拥有更广泛的视觉注意力分布。对眼球运动的额外分析表明,较差玩家的眼跳平均长度(表明注意力的明显分配)与优秀玩家相当。这些结果表明,劣等玩家和优秀玩家之间的游戏表现差异可能是由于视觉注意力隐蔽分配效率的质的差异造成的。本研究还表明了注视关联窗口方法对于动态视觉运动任务期间的表现和学习的在线评估的适用性。
In this study, we applied a gaze-contingent window method to measure the spatial distribution of visual attention while playing an action video game. The peripheral visual field of a player was restricted to an area around the gaze by masks with various spatial extents. The quantitative relationship between window size and game performance confirmed that superior players had a wider distribution of visual attention than inferior players. An additional analysis of eye movements showed that the mean length of saccadic eye movements (indicating an overt allocation of attention) of inferior players was comparable to that of superior players. These results suggest that the difference in game performance between inferior and superior players may be due to the qualitative difference in the efficiency of covert allocation of visual attention. The present study also indicates the applicability of the gazecontingent window method for the online evaluations of performance and learning during dynamic visual-motor tasks.
DOI: --
发表时间: 1993-10
影响因子: 4.4
作者:
K. Ball;C. Owsley;M. Sloane;D. Roenker;J. Bruni
通讯作者: K. Ball;C. Owsley;M. Sloane;D. Roenker;J. Bruni
DOI: 10.1364/josaa.5.002210
发表时间: 1988-12-01
影响因子: 1.9
作者:
BALL, KK;BEARD, BL;GRIGGS, DS
通讯作者: GRIGGS, DS