An Analysis of Use-Modify-Create Pedagogical Approach's Success in Balancing Structure and Student Agency

An Analysis of Use-Modify-Create Pedagogical Approach's Success in Balancing Structure and Student Agency
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使用-修改-创造教学法在平衡结构和学生能动性方面的成功分析

DOI:
10.1145/3372782.3406256
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发表时间:
2020
期刊:
ICER '20
影响因子:
--
通讯作者:
Weintrop, David
Weintrop, David
中科院分区:
--
文献类型:
--
作者:
Franklin, Diana;Coenraad, Merijke;Palmer, Jennifer;Eatinger, Donna;Zipp, Anna;Anaya, Marco;White, Max;Pham, Hoang;Gökdemir, Ozan;Weintrop, David

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随着计算机科学教学向更多的年轻学习者提供,从选修课过渡到必修课,探索教学方法与学生行为之间的关系非常重要。虽然不同的教学方法有特定的动机和预期目标,但人们对它们在多大程度上满足这些目标知之甚少。在本文中,我们对 536 名学生(9-14 岁,4-8 年级)在基于 Scratch 的使用-修改-创建 (UMC) 课程 Scratch Encore 中的工作进行了分析。我们调查了 UMC 进程在多大程度上鼓励学生参与课程内容,同时提供创造力和探索的灵活性。我们的研究结果表明,这种方法确实平衡了结构与灵活性和创造力,使教师能够在遵守结构化任务的程度上有很大的差异。许多学生在开放式活动中利用了最近学习的模块,但他们也探索了未正式教授的模块。此外,他们利用开放式项目来改变精灵、背景,并将叙事融入到他们的项目中。
As computer science instruction gets offered to more young learners, transitioning from elective to requirement, it is important to explore the relationship between pedagogical approach and student behavior. While different pedagogical approaches have particular motivations and intended goals, little is known about to what degree they satisfy those goals.In this paper, we present analysis of 536 students' (age 9-14, grades 4-8) work within a Scratch-based, Use-Modify-Create (UMC) curriculum, Scratch Encore. We investigate to what degree the UMC progression encourages students to engage with the content of the lesson while providing the flexibility for creativity and exploration.Our findings show that this approach does balance structure with flexibility and creativity, allowing teachers wide variation in the degree to which they adhere to the structured tasks. Many students utilized recently-learned blocks in open-ended activities, yet they also explored blocks not formally taught. In addition, they took advantage of open-ended projects to change sprites, backgrounds, and integrate narratives into their projects.
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