Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR Exergame
Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR Exergame
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自我竞赛:VR 运动游戏中过去、现在和未来表现之间自我竞赛的纵向探索
DOI:
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发表时间:
2020
期刊:
影响因子:
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通讯作者:
C. Lutteroth
中科院分区:
文献类型:
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作者:
Alexander Michael;C. Lutteroth
Participating in competitive races can be a thrilling experience for athletes, involving a rush of excitement and sensations of flow, achievement, and self-fulfilment. However, for non-athletes, the prospect of competition is often a scary one which affects intrinsic motivation negatively, especially for less fit, less competitive individuals. We propose a novel method making the positive racing experience accessible to non-athletes using a high-intensity cycling VR exergame: by recording and replaying all their previous gameplay sessions simultaneously, including a projected future performance, players can race against a crowd of "ghost" avatars representing their individual fitness journey. The experience stays relevant and exciting as every race adds a new competitor. A longitudinal study over four weeks and a cross-sectional study found that the new method improves physical performance, intrinsic motivation, and flow compared to a non-competitive exergame. Additionally, the longitudinal study provides insights into the longer-term effects of VR exergames.
影响因子:
3.1
作者:
Sween J;Wallington SF;Sheppard V;Taylor T;Llanos AA;Adams-Campbell LL
通讯作者:
Adams-Campbell LL
影响因子:
5.1
作者:
SALLIS, JF;HOVELL, MF;HOFSTETTER, CR
通讯作者:
HOFSTETTER, CR
影响因子:
2.2
作者:
MARCUS, BH;SELBY, VC;ROSSI, JS
通讯作者:
ROSSI, JS