A museum mobile game for children using QR-codes

A museum mobile game for children using QR-codes
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使用二维码的儿童博物馆手机游戏

DOI:
10.1145/1551788.1551857
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发表时间:
2009
期刊:
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
G. Romano
G. Romano
中科院分区:
--
文献类型:
--
作者:
U. Ceipidor;C. Medaglia;A. Perrone;M. De Marsico;G. Romano

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我们提出了一个移动的游戏玩博物馆寻宝,给学生约11-14.他们必须寻找一系列谜语的答案的“具体化”,并用个人照相手机拍照。在正确答案上有序地提供一个秘密单词的字母,通过手机激发对展览的兴趣。新奇的是使用QR码,一种二维码,来识别正确答案并享受其他服务。在挪威电信公司进行的初步现场试验取得了很好的结果。
We present a mobile game to play a museum treasure hunt, addressed to students that are about 11-14. They have to search for the "materializations" of the solutions to a sequence of riddles, and to photograph them by personal camera phones. The letters of a secret word are orderly provided on right answers, spurring the interest for the exhibition through the cellular phone. The novelty is the use of QR-Codes, a kind of 2D codes, to identify the correct answers and to enjoy some other services. A preliminary field test in the Norsk Telemuseum gave very good results.
DOI: 10.1109/vlhcc.2007.54
发表时间: 2007
期刊: IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2007)
影响因子: --
作者:
C. Ardito;P. Buono;M. Costabile;R. Lanzilotti;Thomas Pederson
通讯作者: C. Ardito;P. Buono;M. Costabile;R. Lanzilotti;Thomas Pederson