Player-Centered AI for Automatic Game Personalization: Open Problems
Player-Centered AI for Automatic Game Personalization: Open Problems
复制标题
以玩家为中心的人工智能,用于自动游戏个性化:开放问题
DOI:
10.1145/3402942.3402951
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发表时间:
2020
期刊:
影响因子:
--
通讯作者:
Ontañón, Santiago
中科院分区:
文献类型:
--
作者:
Zhu, Jichen;Ontañón, Santiago
Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used system-centered approaches. Built on the Structure of Actions theory, the paper maps out the current landscape of game personalization research and identifies eight open problems that need further investigation. These problems require deep collaboration between technological advancement and player experience design.
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DOI:
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2002
期刊:
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通讯作者:
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发表时间:
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期刊:
AIIDE Workshops
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2019
期刊:
Proceedings of the 2019 IEEE Conference on Games
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作者:
Zhu, Jichen;Ontañón, Santiago
通讯作者:
Ontañón, Santiago
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DOI:
10.1145/174800.174801
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期刊:
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