Advancing Research in Game-Based Learning Assessment
Advancing Research in Game-Based Learning Assessment
复制标题
推进基于游戏的学习评估的研究
DOI:
10.4018/978-1-7998-1173-2.ch006
复制
发表时间:
2020
期刊:
影响因子:
--
通讯作者:
S. Gasca
中科院分区:
文献类型:
--
作者:
Elizabeth Rowe;J. Asbell;E. Bardar;M. Almeda;R. Baker;Richard Scruggs;S. Gasca
Digital games provide engaging opportunities to support and assess implicit learning—the development of tacit knowledge and practices that may not be explicitly articulated by the learner. The assessment of implicit learning reveals learning not captured by traditional tests and may be critical to meet the needs of a broad range of neurodiverse learners. This chapter describes tools and methods designed to build implicit game-based learning assessment (GBLA), where research-grounded automated detectors identify implicit learning in gameplay. The detectors are based upon theoretical and empirical underpinnings, including extensive hand-labeling. The authors present a detailed overview of a six-step process for emergent GBLA, which has been applied and refined across multiple game-based learning studies. This chapter also includes a description of the data architecture and tools the authors designed and developed specifically for this approach.
DOI:
10.1145/3102071.3106352
发表时间:
2017
期刊:
Proceedings of the 12th International Conference on the Foundations of Digital Games
影响因子:
--
作者:
Rowe, Elizabeth;Asbell-Clarke, Jodi;Gasca, Santiago;Cunningham, Kathryn
通讯作者:
Cunningham, Kathryn
影响因子:
11.7
作者:
Shute, V. J.;Sun, C.;Asbell-Clarke, J.
通讯作者:
Asbell-Clarke, J.