Assessing implicit computational thinking in zoombinis gameplay
Assessing implicit computational thinking in zoombinis gameplay
复制标题
评估 Zoombinis 游戏玩法中的隐式计算思维
DOI:
10.1145/3102071.3106352
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发表时间:
2017
期刊:
影响因子:
--
通讯作者:
Cunningham, Kathryn
中科院分区:
文献类型:
--
作者:
Rowe, Elizabeth;Asbell-Clarke, Jodi;Gasca, Santiago;Cunningham, Kathryn
In this study we examine how playingZoombiniscan help upper elementary and middle school learners build implicit computational thinking (CT) skills. Building on prior methods used with the digital science learning games,ImpulseandQuantum Spectre, we are combining video analysis and educational data mining to identify implicit computational thinking that emerges through gameplay [1]. This paper reports on the first phase of this process: developing a human labeling system for evidence of specific CT skills (e.g., problem decomposition, pattern recognition, algorithmic thinking, abstraction) in threeZoombinispuzzle by analyzing video data from a sample of elementary learners, middle school learners, game experts, and computer scientists. Future work will combine these human-labeled video data with game log data from these 70+ learners and computer scientists to create automated assessments of implicit computational thinking skills from gameplay behaviors in large player audiences. This poster with video examples will share results of this work-in-progress.
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