Exergaming: Hope for future physical activity? or blight on mankind?

Exergaming: Hope for future physical activity? or blight on mankind?
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DOI:
10.1016/j.jshs.2016.11.006
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发表时间:
2017-03
影响因子:
11.7
通讯作者:
Baranowski T
Baranowski T
中科院分区:
医学1区
文献类型:
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作者:
Baranowski T

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在几乎所有年龄和能力群体中,较高水平的中度至剧烈体力活动 (MVPA),甚至可能是轻度 1 体力活动 (LPA),都与更好的健康、1 运动技能、2 和认知 3 2 结果相关。然而,问题在于,大多数人 3 一般不太愿意享受和参与大量的体力活动 4 (PA) 4,并且找到方法将每 5 天的 PA 分钟数增加到足够高以实现上述益处一直是一项挑战。 5 低水平的 PA 也可能在第 6 部分中是由于当天晚些时候或第二天 7 对 PA 发作的反应中较低的活动可能引起的补偿。 6, 7 8严肃游戏,即旨在实现除 9 娱乐之外的结果的游戏,已被开发用于增强健康结果 8 并被证明 10 产生广泛的积极影响。 9 严肃的游戏影响了自我效能感,或对 11 采取某种行为(例如,PA)的信心,这是采取该行为的决定因素,从而影响 12 行为改变的途径。 9 Exergames 是严肃游戏的一种类型,是针对 13 生命值的游戏,但游戏机制或游戏玩法需要身体运动来推动游戏前进 14 ,从而提高 PA 水平。运动游戏因其内在动机(或乐趣)增强方面而吸引了某些年龄段10 15。 11 一些人认为,鉴于 16 游戏总体上具有很高的吸引力,运动游戏在启动和维持 PA 方面有望比其他 PA 推广项目更有效 17。 12 然而,大约 18 位学者得出结论,运动游戏对人类是一种伤害,因为它们 19 可能无法提供更高水平的 PA 强度,并且可能取代自然发生的运动和 PA 之外的活动 20,13 而其他人 12 则强调可能取代久坐游戏 21
Higher levels of moderate to vigorous physical activity (MVPA), and maybe even light 1 physical activity (LPA), have been related to better health, 1 motor skills, 2 and cognitive3 2 outcomes in virtually all age and ability groups. Problematically, however, most people in 3 general are not prone to enjoy and participate in substantial amounts of physical activity 4 (PA) 4 and it has been challenging to find ways to increase the numbers of minutes of PA per 5 day high enough to achieve the aforementioned benefits. 5 Low levels of PA may also in part 6 be due to possible compensation with lower activity later in the day, or the next day, in 7 response to bouts of PA. 6, 7 8Serious games, that is games designed to achieve an outcome in addition to 9 entertainment, have been developed to enhance health outcomes8 and been demonstrated to 10 yield broad positive effects. 9 Serious games have influenced self-efficacy, or confidence for 11 doing a behavior (eg, PA), which is a determinant of doing the behavior and thereby on the 12 pathway to behavior change. 9 Exergames are a genre of serious games, and games for 13 health, but the game mechanic, or method of game play, requires body movement to move 14 the game forward, thereby increasing levels of PA. Exergames appeal to some age groups10 15 due to their intrinsic motivation (or fun) enhancing aspects. 11 Some have argued that given 16 the high appeal of gaming in general, exergames hold the promise of being even more 17 effective than other PA promoting programs in initiating and maintaining PA. 12 Some 18 scholars, however, have concluded that exergames are a blight on humanity because they 19 may not provide higher levels of PA intensity and may displace naturally occurring outside 20 sports and PA, 13 while others12 emphasize the possible replacement of sedentary gaming 21
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影响因子: 11.7
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