Designing Digital Engagements: Approaches to creative practice and adaptable programming for archaeological visualisation

Designing Digital Engagements: Approaches to creative practice and adaptable programming for archaeological visualisation
复制标题

设计数字参与:考古可视化的创造性实践和适应性编程方法

DOI:
10.14236/ewic/eva2020.10
复制
发表时间:
2020
期刊:
影响因子:
0.8
通讯作者:
Kieran Baxter
Kieran Baxter
中科院分区:
--
文献类型:
--
作者:
A. Watterson;John Anderson;Kieran Baxter

文献摘要

参考文献

被引文献

相似文献

考古可视化的过程存在于艺术实践和考古解释的交叉点,往往涉及利益相关者和实践者之间的复杂谈判。本文从两个考古发掘案例:苏格兰斯特拉瑟恩的农奴山堡项目和阿拉斯加西南部的努纳莱克考古项目,反思了作者为公共宣传开发互动混合媒体内容的经验。每一项都提出了在正在进行的考古发掘背景下整合分层多声音叙述的独特挑战。这包括不断发展的科学解释、与利益攸关方的共同设计和一个反馈周期。创造性的设计和软件开发是产生这些交互式数字界面的协作过程的核心部分。在这里,我们探索协作创意实践如何影响所做的设计选择和所使用的编程范例。
The processes of archaeological visualisation exist at the intersection of art practice and archaeological interpretation, often involving complex negotiations between stakeholders and practitioners. This paper reflects upon the authors’ experiences developing interactive mixed media content for public outreach from two case study archaeological excavations: the SERF Hillforts Project in Strathearn, Scotland and the Nunalleq Archaeology Project in southwest Alaska. Each presented unique challenges in the integration of layered multivocal narratives in the context of ongoing archaeological excavations. This included evolving scientific interpretations, co-design with stakeholders and a cycle of feedback. Creative design and software development were a core part of the collaborative process that resulted in these interactive digital interfaces. Here we explore how collaborative creative practice influenced the design choices that were made and the programming paradigms that were used.
DOI: 10.1007/s11759-020-09399-3
发表时间: 2020
期刊: Archaeologies
影响因子: 0.4
作者:
Watterson A
通讯作者: Watterson A