Using the Veil of Ignorance to align AI systems with principles of justice.
Using the Veil of Ignorance to align AI systems with principles of justice.
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DOI:
10.1073/pnas.2213709120
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发表时间:
2023-05-02
影响因子:
11.1
通讯作者:
Gabriel, Iason
中科院分区:
文献类型:
--
作者:
Weidinger, Laura;Everett, Richard;Huang, Saffron;Zhu, Tina O.;Chadwick, Martin J.;Summerfield, Christopher;Fiske, Susan;Gabriel, Iason
The growing integration of Artificial Intelligence (AI) into society raises a critical question: How can principles be fairly selected to govern these systems? Across five studies, with a total of 2,508 participants, we use the Veil of Ignorance to select principles to align AI systems. Compared to participants who know their position, participants behind the veil more frequently choose, and endorse upon reflection, principles for AI that prioritize the worst-off. This pattern is driven by increased consideration of fairness, rather than by political orientation or attitudes to risk. Our findings suggest that the Veil of Ignorance may be a suitable process for selecting principles to govern real-world applications of AI. The philosopher John Rawls proposed the Veil of Ignorance (VoI) as a thought experiment to identify fair principles for governing a society. Here, we apply the VoI to an important governance domain: artificial intelligence (AI). In five incentive-compatible studies (N = 2, 508), including two preregistered protocols, participants choose principles to govern an Artificial Intelligence (AI) assistant from behind the veil: that is, without knowledge of their own relative position in the group. Compared to participants who have this information, we find a consistent preference for a principle that instructs the AI assistant to prioritize the worst-off. Neither risk attitudes nor political preferences adequately explain these choices. Instead, they appear to be driven by elevated concerns about fairness: Without prompting, participants who reason behind the VoI more frequently explain their choice in terms of fairness, compared to those in the Control condition. Moreover, we find initial support for the ability of the VoI to elicit more robust preferences: In the studies presented here, the VoI increases the likelihood of participants continuing to endorse their initial choice in a subsequent round where they know how they will be affected by the AI intervention and have a self-interested motivation to change their mind. These results emerge in both a descriptive and an immersive game. Our findings suggest that the VoI may be a suitable mechanism for selecting distributive principles to govern AI.
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