Design with and for disaffected teenagers

Design with and for disaffected teenagers
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与不满的青少年一起设计并为他们设计

DOI:
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发表时间:
2008
期刊:
Nordic Conference on Human-Computer Interaction
影响因子:
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通讯作者:
R. Beale
R. Beale
中科院分区:
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文献类型:
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作者:
Emanuela Mazzone;J. Read;R. Beale

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本文描述了如何基于参与式设计方法,通过设计环节开发一款针对青少年的电子学习产品。该产品是一款电脑游戏,是一个旨在提高青少年情商的项目的成果。特定的用户群体来自那些之前被排除在主流教育之外的学生所在的机构。 这种方法的新颖之处在于,参与者参与设计了一种旨在改变他们情感行为的工具——在本次讨论中,关键在于参与过程,而产品本身则相对不那么重要。文中描述了该项目和设计方法,并对参与式活动进行了反思。设计环节带来的益处是双向的:与潜在用户的接触对于产品设计的实际贡献以及参与者的体验都很有价值。
This paper describes how an e-learning product for teenagers was developed using design sessions based on a participatory design approach. The product, in the form of a computer game, is the outcome of a project that aims to improve teenagers' emotional intelligence. The specific user group is from institutes for pupils that had previously been excluded from mainstream education. The novelty in the approach is that participants were involved in designing a tool that was intended to modify their emotional behaviour - for this discussion, it is the participation in the process that is critical, less so the end product. The project and the design approaches are described and the participatory activity is reflected on. The benefits resulting from the design sessions were bi-directional: the engagement with the prospective users was valuable both for the actual contribution to the product design and as an experience for the participants.
DOI: 10.1111/j.1468-0122.2007.00395.x
发表时间: 2007
影响因子: 1
作者:
QUALTER P
通讯作者: QUALTER P