Problematic online gaming and the COVID-19 pandemic.
Problematic online gaming and the COVID-19 pandemic.
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DOI:
10.1556/2006.2020.00016
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发表时间:
2020-06
影响因子:
7.8
通讯作者:
Potenza MN
中科院分区:
文献类型:
--
作者:
King DL;Delfabbro PH;Billieux J;Potenza MN
Stay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes. Although gaming can be a healthy coping strategy for the majority, it can also pose risks to some vulnerable individuals. Protracted periods of social isolation and technology-based activity pose the danger of solidifying unhealthy lifestyle patterns, leading to difficulties to readaptation when the COVID-19 crisis has passed. Balanced and effective approaches to gaming during the COVID-19 pandemic are needed to support physical and psychological wellbeing.
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影响因子:
7.8
作者:
Saunders JB;Hao W;Long J;King DL;Mann K;Fauth-Bühler M;Rumpf HJ;Bowden-Jones H;Rahimi-Movaghar A;Chung T;Chan E;Bahar N;Achab S;Lee HK;Potenza M;Petry N;Spritzer D;Ambekar A;Derevensky J;Griffiths MD;Pontes HM;Kuss D;Higuchi S;Mihara S;Assangangkornchai S;Sharma M;Kashef AE;Ip P;Farrell M;Scafato E;Carragher N;Poznyak V
通讯作者:
Poznyak V
影响因子:
3.4
作者:
Kiraly, Orsolya;Toth, Denes;Maraz, Aniko
通讯作者:
Maraz, Aniko
影响因子:
16.4
作者:
Granic, Isabela;Lobel, Adam;Engels, Rutger C. M. E.
通讯作者:
Engels, Rutger C. M. E.
影响因子:
4.4
作者:
Corbin, William R.;Farmer, Nicole M.;Nolen-Hoekesma, Susan
通讯作者:
Nolen-Hoekesma, Susan
影响因子:
4.3
作者:
Billieux, Joel;Flayelle, Maeva;Stein, Dan J.
通讯作者:
Stein, Dan J.