Integrating Coding and Language Arts: A View into Sixth Graders’ Multimodal and Multilingual Learning
Integrating Coding and Language Arts: A View into Sixth Graders’ Multimodal and Multilingual Learning
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整合编码和语言艺术:六年级学生多模式和多语言学习的视角
DOI:
10.58680/vm202030705
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发表时间:
2020
期刊:
影响因子:
--
通讯作者:
Sara Vogel
中科院分区:
文献类型:
--
作者:
Laura Ascenzi‐Moreno;Ashley Güílamo;Sara Vogel
W next in language arts? Two trends shape the field today: the increasing need to create, understand, and mobilize the digital literacies that students navigate in their everyday lives (NCTE, 2018), and the need to build on students’ language and cultural experiences to transform educational practices (García & Li Wei, 2014; Lenters, 2019; Paris & Alim, 2017). These two trends dovetail in the Computer Science (CS) for All movement, which has pushed states and localities in the United States to provide students from diverse backgrounds with opportunities not just to learn how to use software (like desktop publishing tools), but to make software—to program computers and to apply “computational thinking” practices like abstraction and debugging (Brennan, Balch, & Chung, 2014) to problems and topics across disciplines. There are many visions guiding the CS for All movement and a variety of ways to implement it in and outside of schools (Vogel, Santo, & Ching, 2017). One key trend in CS for All making its way into language arts classrooms is “creative computing” (Brennan et al., 2014), an approach to computing education that views computer code—the commands in a programming language that make a computer work—as having the same expressive capabilities as a paintbrush or a pencil (Resnick, 2006). Through the creative computing approach in language arts, code can be used to compose digital stories and other projects, like games and animations, that can be integrated with literacy development. When combined with culturally sustaining approaches to education (Paris & Alim, 2017), creative computing ensures that students with different languages, backgrounds, and ways of knowing see themselves as authors with text and code. In this article, we share examples from our project, Participating in Literacies and Computer Science (PiLaCS), which focuses on how students’ language practices shape their participation and engagement in language arts projects that integrate code. The students we work with are middle level emergent bilinguals, or students who use two or more languages in their daily lives. With their teacher, Ashley Güílamo (a member of this project and a coauthor of this paper), students compared and contrasted three ways of telling a story— one with their bodies, one with text, one animated with code. They also used code, their voices, and images to create animated personal narratives about their journeys to school in the United States and in the countries from which many of them had immigrated. We found that as students used code to analyze, tell, and share stories, they also did what researchers García and Li Wei call translanguaging (2014)—using their linguistic and semiotic repertoires flexibly and holistically—to engage in language arts competencies such as learning vocabulary, comparing and contrasting texts, retelling experiences, and composing new texts. When students combined multimodal and multilingual resources in these CS-integrated language arts contexts, they produced what we term dynamic expressions. Validating, honoring, and making space for students’ dynamic expressions in instruction are ways to broaden who can engage and participate in literacy meaning-making, in our case, to include emergent bilingual students.
DOI:
10.1145/3287324.3287368
发表时间:
2019
期刊:
SIGCSE '19
影响因子:
--
作者:
Vogel, Sara;Hoadley, Christopher;Ascenzi-Moreno, Laura;Menken, Kate
通讯作者:
Menken, Kate