Paths to Bullying in Online Gaming: The Effects of Gender, Preference for Playing Violent Games, Hostility, and Aggressive Behavior on Bullying

Paths to Bullying in Online Gaming: The Effects of Gender, Preference for Playing Violent Games, Hostility, and Aggressive Behavior on Bullying
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网络游戏中欺凌的路径:性别、玩暴力游戏的偏好、敌意和攻击性行为对欺凌的影响

DOI:
10.2190/ec.47.3.a
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发表时间:
2012
影响因子:
4.8
通讯作者:
S. Yang
S. Yang
中科院分区:
教育学2区
文献类型:
--
作者:
S. Yang

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本研究以青少年网络游戏玩家为样本,探讨了他们的性别、对电子游戏(VG)的偏好、敌意、攻击行为、网络欺凌经历和受害之间的关系。通过结构方程模型进一步验证了变量间的通径关系。在受访者中,有1,069人(86.77%)玩过网络游戏,这些受访者是本研究的对象。分析结果显示,网络游戏玩家对VG的偏好、敌意、攻击性行为和网络欺凌之间存在显著关系。VG偏好通过攻击行为间接与网络欺凌相关。此外,敌意倾向与通过受害的网络欺凌间接相关。成为网络欺凌的受害者与网络欺凌和攻击行为直接相关,并通过攻击行为间接与网络欺凌相关。
This study examined a sample of adolescent online game players and explored the relationships between their gender, preference for video games (VG), hostility, aggressive behavior, experiences of cyberbullying, and victimization. The path relationships among the variables were further validated with structure equation modeling. Among the respondents, 1,069 (86.77%) had played online games and these respondents were the subjects of this study. The analyses revealed a significant relationship among preference for VG, hostility, aggressive behavior, and cyberbullying among online gamers. Preferences for VG were indirectly associated with cyberbullying via aggressive behavior. Moreover, the tendency toward hostility was indirectly associated with cyberbullying via victimization. Being a victim of cyberbullying was directly associated with both cyberbullying and aggressive behavior and indirectly associated with cyberbullying via aggressive behaviors.
DOI: 10.1037/a0018567
发表时间: 2010-03
影响因子: 22.4
作者:
Huesmann, L. Rowell
通讯作者: Huesmann, L. Rowell
DOI: 10.1037/0022-3514.53.6.1146
发表时间: 1987-12-01
影响因子: 7.6
作者:
DODGE, KA;COIE, JD
通讯作者: COIE, JD