Paths to Bullying in Online Gaming: The Effects of Gender, Preference for Playing Violent Games, Hostility, and Aggressive Behavior on Bullying
Paths to Bullying in Online Gaming: The Effects of Gender, Preference for Playing Violent Games, Hostility, and Aggressive Behavior on Bullying
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网络游戏中欺凌的路径:性别、玩暴力游戏的偏好、敌意和攻击性行为对欺凌的影响
DOI:
10.2190/ec.47.3.a
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发表时间:
2012
影响因子:
4.8
通讯作者:
S. Yang
中科院分区:
文献类型:
--
作者:
S. Yang
This study examined a sample of adolescent online game players and explored the relationships between their gender, preference for video games (VG), hostility, aggressive behavior, experiences of cyberbullying, and victimization. The path relationships among the variables were further validated with structure equation modeling. Among the respondents, 1,069 (86.77%) had played online games and these respondents were the subjects of this study. The analyses revealed a significant relationship among preference for VG, hostility, aggressive behavior, and cyberbullying among online gamers. Preferences for VG were indirectly associated with cyberbullying via aggressive behavior. Moreover, the tendency toward hostility was indirectly associated with cyberbullying via victimization. Being a victim of cyberbullying was directly associated with both cyberbullying and aggressive behavior and indirectly associated with cyberbullying via aggressive behaviors.
影响因子:
22.4
作者:
Huesmann, L. Rowell
通讯作者:
Huesmann, L. Rowell
影响因子:
7.6
作者:
DODGE, KA;COIE, JD
通讯作者:
COIE, JD