Game-Based Educational Application for Informal Learning of English Using FLEG

Game-Based Educational Application for Informal Learning of English Using FLEG
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使用 FLEG 进行非正式英语学习的基于游戏的教育应用程序

DOI:
10.1007/978-3-319-52836-6_74
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发表时间:
2017
期刊:
Emerging Technologies for Education: First International Symposium, SETE 2016, Lecture Note for Computer Science
影响因子:
--
通讯作者:
Y.
Y.
中科院分区:
--
文献类型:
--
作者:
Wang;B.;Tang;F.;Kaneko;K.;Yamada;M.;& Okada;Y.

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随着信息和通信技术(ICT)的发展,各种类型的教育应用程序已经出现,以提高学习。利用移动终端或信通技术工具的非正式学习就是其中之一。教育应用程序的问题是,教育工作者必须具备开发应用程序所需的编程技能和信通技术技能知识。很难指望教育工作者开发自己的教育应用程序。因此,本文介绍了一个名为FLEG(Framework for Location-based Educational Game Application)的教育框架,以帮助教育工作者在不需要任何编程技能的情况下使用地理位置信息开发基于游戏化的应用,并对该框架的设计和开发进行了说明。一个基于游戏的示例教育应用程序也提出了评估应用程序的结果。
With the development of Information and Communication Technology (ICT), various types of educational applications have emerged to enhance learning. Informal learning using a mobile device or an ICT tool is one among them. The problem with an educational application is that an educator has to possess the required programming skills and knowledge of ICT skills to develop the application. Educators can hardly be expected to develop their own educational application. Therefore, this paper introduces an educational framework called FLEG (Framework for Location-based Educational Game Application) to help educators develop their gamification-based application using geolocation information without needing any programming skills, and it offers an explanation of the design and development of this framework. A sample game-based educational application is also presented with results to evaluate the application.
语言学习中的游戏:机遇与挑战。
DOI: --
发表时间: 2014
影响因子: 3.8
作者:
Robert Godwin
通讯作者: Robert Godwin
“我不喜欢文字”:用真实的材料培养日语学习者的交际能力
DOI: 10.1111/j.1467-9922.2011.00634.x
发表时间: 2011
期刊: Language Learning
影响因子: 4.4
作者:
A. Gilmore
通讯作者: A. Gilmore