Game-Based Educational Application for Informal Learning of English Using FLEG
Game-Based Educational Application for Informal Learning of English Using FLEG
复制标题
使用 FLEG 进行非正式英语学习的基于游戏的教育应用程序
DOI:
10.1007/978-3-319-52836-6_74
复制
发表时间:
2017
期刊:
影响因子:
--
通讯作者:
Y.
中科院分区:
文献类型:
--
作者:
Wang;B.;Tang;F.;Kaneko;K.;Yamada;M.;& Okada;Y.
With the development of Information and Communication Technology (ICT), various types of educational applications have emerged to enhance learning. Informal learning using a mobile device or an ICT tool is one among them. The problem with an educational application is that an educator has to possess the required programming skills and knowledge of ICT skills to develop the application. Educators can hardly be expected to develop their own educational application. Therefore, this paper introduces an educational framework called FLEG (Framework for Location-based Educational Game Application) to help educators develop their gamification-based application using geolocation information without needing any programming skills, and it offers an explanation of the design and development of this framework. A sample game-based educational application is also presented with results to evaluate the application.
影响因子:
3.8
作者:
Robert Godwin
通讯作者:
Robert Godwin
影响因子:
4.4
作者:
A. Gilmore
通讯作者:
A. Gilmore