Virtual Archaeology in Second Life and OpenSimulator

Virtual Archaeology in Second Life and OpenSimulator
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《第二人生》和 OpenSimulator 中的虚拟考古学

DOI:
10.4101/jvwr.v6i1.7047
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发表时间:
2013
期刊:
The Journal of Virtual Worlds Research
影响因子:
--
通讯作者:
Leonel Morgado
Leonel Morgado
中科院分区:
--
文献类型:
--
作者:
Luis Sequeira;Leonel Morgado

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虚拟考古学的传统方法包括处理从遗产地获取信息的研究方法,根据这些信息创建模型以及如何向公众展示这些模型;这些都是密集的技术程序,对于某些类型的历史或遗产项目来说可能过于昂贵。虚拟世界使人们能够以很小的成本制作和传播遗产地的新型模型。Second Life®及其开源版本OpenSimulator都是具有用户生成内容的虚拟世界平台。3D模型是在真实的时间内创建的,并立即呈现给所有游客。这使得业余爱好者和研究人员可以轻松地创建自己的虚拟考古项目,并且成本很低,并且可以立即向广大的用户社区提供所产生的模型。本文概述了四种不同的方法,虚拟考古项目,目前在这些平台上,并已公开讨论和分析;特别是,最后一种类型显示了一种在其他平台上找不到的虚拟考古学的新方法,并解释了研究人员如何设法将这一概念扩展到新的领域,并开发了将历史准确性的验证纳入涵盖这些领域。
Traditional approaches to virtual archaeology include dealing with research methods to capture information from heritage sites, creating models out of that information and how to present them to the public; these are intense technical procedures which might be too costly for some types of history or heritage-based projects. Virtual worlds allowed new types of models of/for heritage sites to be produced and disseminated at a fraction of the cost. Second Life®, and its open source counterpart, OpenSimulator, are virtual world platforms with user-generated content. 3D models are created in real time and instantly rendered for all visitors. This allows amateurs and researchers create their own virtual archaeology projects easily and with few costs, and to have the resulting models immediately available to a vast community of users. This article presents an overview of four different approaches to virtual archaeology projects that are present in these platforms and that have been publicly discussed and analyzed; in particular, the last type shows a novel approach to virtual archaeology which is not found in other platforms, and explains how researchers have managed to extend the concept to new areas and develop methodologies to incorporate the validation of historical accuracy to encompass these areas.
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