Ludii - The Ludemic General Game System

Ludii - The Ludemic General Game System
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Ludii - Ludemic 通用游戏系统

DOI:
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发表时间:
2019
期刊:
European Conference on Artificial Intelligence
影响因子:
--
通讯作者:
C. Browne
C. Browne
中科院分区:
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文献类型:
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作者:
Éric Piette;Dennis J. N. J. Soemers;Matthew Stephenson;C. F. Sironi;M. Winands;C. Browne

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虽然目前的通用游戏(GGP)系统促进了人工智能(AI)的有用研究,但它们往往有些专业化和计算效率低下。在本文中,我们描述了“ludemic”通用游戏系统Ludii,它有可能为AI研究人员以及游戏设计师,历史学家,教育工作者和相关领域的从业者提供一个有效的工具。Ludii将游戏定义为ludemes的结构-高级,易于理解的游戏概念-允许简洁和人类可理解的游戏描述。我们正式描述Ludii和概述其主要优点:通用性,可扩展性,可理解性和效率。在实验中,Ludii优于基于命题网络的最有效的游戏描述语言(GDL)推理机之一,在Tilocom GGP存储库中的所有游戏中。此外,Ludii在性能方面与最近提出的常规棋盘游戏(RBG)系统也具有竞争力,并且在定性方面具有各种优势,例如通用性。
While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the "ludemic" general game system Ludii, which has the potential to provide an efficient tool for AI researchers as well as game designers, historians, educators and practitioners in related fields. Ludii defines games as structures of ludemes -- high-level, easily understandable game concepts -- which allows for concise and human-understandable game descriptions. We formally describe Ludii and outline its main benefits: generality, extensibility, understandability and efficiency. Experimentally, Ludii outperforms one of the most efficient Game Description Language (GDL) reasoners, based on a propositional network, in all games available in the Tiltyard GGP repository. Moreover, Ludii is also competitive in terms of performance with the more recently proposed Regular Boardgames (RBG) system, and has various advantages in qualitative aspects such as generality.
通用视频游戏人工智能:用于评估代理、游戏和内容生成算法的多轨框架
DOI: 10.1109/tg.2019.2901021
发表时间: 2019
影响因子: 2.3
作者:
Perez-Liebana, Diego;Liu, Jialin;Khalifa, Ahmed;Gaina, Raluca D.;Togelius, Julian;Lucas, Simon M.
通讯作者: Lucas, Simon M.