DiVRsify: Break the Cycle and Develop VR for Everyone

DiVRsify: Break the Cycle and Develop VR for Everyone
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DiVRsify:打破循环,为每个人开发 VR

DOI:
10.1109/mcg.2021.3113455
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发表时间:
2021
影响因子:
1.8
通讯作者:
Billinghurst, Mark
Billinghurst, Mark
中科院分区:
计算机科学4区
文献类型:
--
作者:
Peck, Tabitha C.;McMullen, Kyla A.;Quarles, John;Johnsen, Kyle;Sandor, Christian;Billinghurst, Mark

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虚拟现实技术有偏见。它排除了大约95%的世界人口,主要是为男性,西方,受过教育的,工业,富裕和民主的人口设计的。这种偏见可能是由于虚拟现实研究人员,研究参与者,开发人员和最终用户缺乏多样性,从而助长了非包容性的研究,开发和可用性周期。本文的目的是强调最小的虚拟现实研究,涉及研究不足的人群的多样性方面,如性别,种族,文化,民族,年龄,残疾和神经分歧。具体来说,我们强调了与通常研究的人群相比,代表性不足的群体之间在虚拟现实可用性方面的许多差异。这些差异说明了先前的虚拟现实研究缺乏普遍性。最后,我们呼吁采取行动,以期随着时间的推移,打破这种循环,为每个人提供虚拟现实。
Virtual reality technology is biased. It excludes approximately 95% of the world’s population by being primarily designed for male, western, educated, industrial, rich, and democratic populations. This bias may be due to the lack of diversity in virtual reality researchers, research participants, developers, and end users, fueling a noninclusive research, development, and usability cycle. The objective of this article is to highlight the minimal virtual reality research involving understudied populations with respect to dimensions of diversity, such as gender, race, culture, ethnicity, age, disability, and neurodivergence. Specifically, we highlight numerous differences in virtual reality usability between underrepresented groups compared to commonly studied populations. These differences illustrate the lack of generalizability of prior virtual reality research. Lastly, we present a call to action with the aim that, over time, will break the cycle and enable virtual reality for everyone.
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