Breaking The Experience: Effects of Questionnaires in VR User Studies

Breaking The Experience: Effects of Questionnaires in VR User Studies
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打破体验:VR 用户研究中问卷的影响

DOI:
10.1145/3313831.3376144
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发表时间:
2020
期刊:
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
R. Malaka
R. Malaka
中科院分区:
--
文献类型:
--
作者:
Susanne Putze;Dmitry Alexandrovsky;F. Putze;Sebastian Höffner;Jan David Smeddinck;R. Malaka

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测试仪是虚拟现实(VR)评估和用户研究中最常见的研究工具之一。然而,从虚拟世界过渡到物理世界来回答VR体验问卷可能会导致系统性偏见。在VR中管理问卷(inVRQs)在当代研究中变得越来越普遍。这是基于一个直观的概念,即inVRQ可以简化参与,减少中断存在(BIP)和避免偏见。在本文中,我们进行了一个系统的调查,通过问卷调查,使用生理数据作为一个连续的和客观的测量存在中断的VR体验的影响。在一项用户研究(n=50)中,我们使用具有两种不同沉浸水平的VR射击游戏评估了提问程序。用户在VR内部或外部对他们的玩家体验进行了问卷调查。我们的研究结果表明,在不影响自我报告的玩家体验的情况下,减少了BIP。
Questionnaires are among the most common research tools in virtual reality (VR) evaluations and user studies. However, transitioning from virtual worlds to the physical world to respond to VR experience questionnaires can potentially lead to systematic biases. Administering questionnaires in VR (inVRQs) is becoming more common in contemporary research. This is based on the intuitive notion that inVRQs may ease participation, reduce the Break in Presence (BIP) and avoid biases. In this paper, we perform a systematic investigation into the effects of interrupting the VR experience through questionnaires using physiological data as a continuous and objective measure of presence. In a user study (n=50), we evaluated question-asking procedures using a VR shooter with two different levels of immersion. The users rated their player experience with a questionnaire either inside or outside of VR. Our results indicate a reduced BIP for the employed inVRQ without affecting the self-reported player experience.
DOI: 10.1080/15213269.2016.1206829
发表时间: 2017
期刊: Media Psychology
影响因子: 4.2
作者:
Liebold;Pietschmann;Schwab
通讯作者: Schwab
DOI: 10.1007/978-3-319-03068-5_10
发表时间: 2013
期刊: --
影响因子: --
作者:
Roast C
通讯作者: Roast C