Breaking The Experience: Effects of Questionnaires in VR User Studies
Breaking The Experience: Effects of Questionnaires in VR User Studies
复制标题
打破体验:VR 用户研究中问卷的影响
DOI:
10.1145/3313831.3376144
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发表时间:
2020
期刊:
影响因子:
--
通讯作者:
R. Malaka
中科院分区:
文献类型:
--
作者:
Susanne Putze;Dmitry Alexandrovsky;F. Putze;Sebastian Höffner;Jan David Smeddinck;R. Malaka
Questionnaires are among the most common research tools in virtual reality (VR) evaluations and user studies. However, transitioning from virtual worlds to the physical world to respond to VR experience questionnaires can potentially lead to systematic biases. Administering questionnaires in VR (inVRQs) is becoming more common in contemporary research. This is based on the intuitive notion that inVRQs may ease participation, reduce the Break in Presence (BIP) and avoid biases. In this paper, we perform a systematic investigation into the effects of interrupting the VR experience through questionnaires using physiological data as a continuous and objective measure of presence. In a user study (n=50), we evaluated question-asking procedures using a VR shooter with two different levels of immersion. The users rated their player experience with a questionnaire either inside or outside of VR. Our results indicate a reduced BIP for the employed inVRQ without affecting the self-reported player experience.
影响因子:
4.2
作者:
Liebold;Pietschmann;Schwab
通讯作者:
Schwab
DOI:
10.1007/978-3-319-03068-5_10
发表时间:
2013
期刊:
--
影响因子:
--
作者:
Roast C
通讯作者:
Roast C