The View from MARS: Empowering Game Stream Viewers with Metadata Augmented Real-time Streaming

The View from MARS: Empowering Game Stream Viewers with Metadata Augmented Real-time Streaming
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来自 MARS 的观点:通过元数据增强实时流媒体为游戏流观众提供支持

DOI:
10.1145/3586183.3606753
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发表时间:
2023
期刊:
ACM
影响因子:
--
通讯作者:
Hammer, Jessica
Hammer, Jessica
中科院分区:
--
文献类型:
--
作者:
Hammad, Noor;Harpstead, Erik;Hammer, Jessica

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我们提出了MARS(元数据增强实时流),一个系统,使游戏感知流接口的Twitch。当前的流传输接口提供游戏过程的视频流和用于对话的聊天通道,但是不允许观看者独立于流传输器或其他观看者与游戏内容交互。通过MARS,Unity游戏的元数据可以实时呈现在Twitch查看器的界面上。然后,元数据可以为观看者侧界面提供动力,该观看者侧界面知道流媒体的游戏活动并为观看者提供新的能力。用例包括提供上下文信息(例如,点击一个单元以了解更多信息),提高可访问性(例如,减慢文本呈现速度),并支持新颖的基于流的游戏设计(例如,观众比主播知道更多的非对称设计)。我们在本文中分享了MARS的架构和功能的细节,并为我们提出的三个用例中的每一个展示了一个工作原型。
We present MARS (Metadata Augmented Real-time Streaming), a system that enables game-aware streaming interfaces for Twitch. Current streaming interfaces provide a video stream of gameplay and a chat channel for conversation, but do not allow viewers to interact with game content independently from the steamer or other viewers. With MARS, a Unity game’s metadata is rendered in real-time onto a Twitch viewer’s interface. The metadata can then power viewer-side interfaces that are aware of the streamer’s game activity and provide new capacities for viewers. Use cases include providing contextual information (e.g. clicking on a unit to learn more), improving accessibility (e.g. slowing down text presentation speed), and supporting novel stream-based game designs (e.g. asymmetric designs where the viewers know more than the streamer). We share the details of MARS’ architecture and capabilities in this paper, and showcase a working prototype for each of our three proposed use cases.
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