A Design Framework for Awareness Cues in Distributed Multiplayer Games

A Design Framework for Awareness Cues in Distributed Multiplayer Games
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分布式多人游戏中意识线索的设计框架

DOI:
10.1145/3173574.3173817
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发表时间:
2018
期刊:
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
Hammer, Jessica
Hammer, Jessica
中科院分区:
--
文献类型:
--
作者:
Wuertz, Jason;Alharthi, Sultan A.;Hamilton, William A.;Bateman, Scott;Gutwin, Carl;Tang, Anthony;Toups, Zachary;Hammer, Jessica

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在现实世界中,队友们通过诸如注视方向和环境噪音等线索来发展对彼此位置、状态和行动的情境意识。为了支持态势感知,分布式多人游戏提供了感知线索-游戏自动提供给玩家的信息,以支持合作游戏。意识线索的设计可能非常复杂,影响玩家体验游戏和与队友合作的方式。尽管意识线索很重要,但设计师除了经验知识外,几乎没有什么可以指导他们的设计。在这项工作中,我们描述了一个设计框架的意识线索,提供洞察他们提供什么信息,他们如何传达这些信息,以及如何设计的选择可以影响游戏体验。我们的研究基于对当前游戏的扎根理论分析,是第一个提供意识线索特征的研究,为游戏设计师提供了一个调色板,以改善设计实践,并为深入研究协作游戏提供了一个起点。
In the physical world, teammates develop situation awareness about each other's location, status, and actions through cues such as gaze direction and ambient noise. To support situation awareness, distributed multiplayer games provide awareness cues - information that games automatically make available to players to support cooperative gameplay. The design of awareness cues can be extremely complex, impacting how players experience games and work with teammates. Despite the importance of awareness cues, designers have little beyond experiential knowledge to guide their design. In this work, we describe a design framework for awareness cues, providing insight into what information they provide, how they communicate this information, and how design choices can impact play experience. Our research, based on a grounded theory analysis of current games, is the first to provide a characterization of awareness cues, providing a palette for game designers to improve design practice and a starting point for deeper research into collaborative play.
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