Acceptability of the Cognition Test Battery in Astronaut and Astronaut-Surrogate Populations.

Acceptability of the Cognition Test Battery in Astronaut and Astronaut-Surrogate Populations.
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DOI:
10.1016/j.actaastro.2021.09.035
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发表时间:
2022-01
期刊:
影响因子:
3.5
通讯作者:
Basner M
Basner M
中科院分区:
工程技术3区
文献类型:
--
作者:
Casario K;Howard K;Cordoza M;Hermosillo E;Ibrahim L;Larson O;Nasrini J;Basner M

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持续的高水平的宇航员认知能力是使命成功的先决条件。专门为高绩效宇航员开发了一套涵盖一系列认知领域的10项简短认知测试(认知),以客观评估认知表现。延长的使命持续时间需要重复的认知测试,因此认知软件对宇航员群体的可接受性很高。这项定性研究的目的是评估认知的宇航员和宇航员代理人群的可接受性。在国际空间站或地球上的空间模拟环境中进行的五项单独研究中,对N=87名受试者(平均年龄±SD 35.1 ±8.7岁,52.8%为男性)在笔记本电脑或iPad上重复进行认知测试。在完成每项研究后,参与者接受了关于他们在半结构化汇报中使用认知的经验的采访。与会者的意见进行了分析,使用定性传统的内容分析方法。大多数参与者的评论(86.1%)被编码为积极或中立的效价,最积极的评论涉及软件可用性,参与和整体设计。在10项认知测试中,受试者最喜欢视觉对象学习测试(28个喜欢,32.2%的参与者),而情绪识别测试最不喜欢(44个不喜欢,50.6%的参与者)。一些受试者(36.8%)对10项认知测试中的一些测试的难度水平感到沮丧,特别是在早期管理期间,这是为了避免高绩效人员重复管理时的天花板效应。技术困难很少(20.7%的参与者),最常见的是在互联网接入受限的环境中观察到的。大多数参与者(82.3%的评论者)喜欢Cognition在每次测试后提供的反馈,其中包括显示表现历史的图表。认知被认为是可以接受的宇航员和代理人群体在各种设置和使命持续时间。参与者提供的反馈被用来进一步提高认知能力,并在持续的太空任务中提高其可接受性。
Sustained high levels of astronaut cognitive performance are a prerequisite for mission success. A neuropsychological battery of 10 brief cognitive tests (Cognition) covering a range of cognitive domains was specifically developed for high performing astronauts to objectively assess cognitive performance. Extended mission durations require repeated cognitive testing and thus high acceptability of the Cognition software to the astronaut population. The aim of this qualitative study was to evaluate acceptability of Cognition to astronauts and astronaut surrogate populations. Cognition was administered repeatedly to N=87 subjects (mean age ±SD 35.1 ±8.7 years, 52.8% male) on a laptop or iPad across five individual studies on the International Space Station or in space analog environments on Earth. Following completion of each study, participants were interviewed regarding their experience using Cognition in a semi-structured debrief. Participant comments were analyzed using a qualitative conventional content analysis approach. The majority of participants’ comments (86.1%) were coded as positive or neutral in valence, with most positive comments relating to software usability, engagement, and overall design. Among the 10 Cognition tests, subjects liked the Visual Object Learning Test most (28 likes, 32.2% of participants), while the Emotion Recognition Test was liked least (44 dislikes, 50.6% of participants). Some subjects (36.8%) were frustrated with the level of difficulty of some of the 10 Cognition tests, especially during early administrations, which was by design to avoid ceiling effects in repeated administrations of high-performers. Technical difficulties were rare (20.7% of participants), and most often observed in environments with restricted internet access. Most participants (82.3% of those who commented) liked the feedback provided by Cognition after each test, which includes a graph showing performance history. Cognition was found to be acceptable to astronaut and astronaut-surrogate populations across a variety of settings and mission durations. Participant feedback provided was used to further improve Cognition and increase its acceptability during sustained space missions.
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