Building a bibliographic hierarchy for manga through the aggregation of institutional and hobbyist descriptions

Building a bibliographic hierarchy for manga through the aggregation of institutional and hobbyist descriptions
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通过机构和爱好者描述的聚合建立漫画的书目层次结构

DOI:
10.1108/jd-06-2018-0089
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发表时间:
2019
影响因子:
2.1
通讯作者:
Senan Kiryakos,Shigeo Sugimoto
Senan Kiryakos,Shigeo Sugimoto
中科院分区:
管理学3区
文献类型:
--
作者:
Shibata Tomohiro; Dwivedi;S.K.;Koganti;N.;Senan Kiryakos,Shigeo Sugimoto

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目的多项研究表明,文化遗产机构和传统模式未能适当满足各种用户寻求流行文化资源(例如漫画、动漫、视频游戏)描述性书目数据的需求。本文以漫画为中心资源,旨在解决这些问题,以更好地满足用户需求。设计/方法/途径基于对现有书目元数据的分析,本文提出了一种独特的漫画书目层次结构,该层次结构也可扩展到其他流行文化来源。为了更好地满足用户对描述性数据的需求,基于对象重用和交换开放档案计划(OAI-ORE)模型的基于聚合的方法利用了网络上现有的、粉丝创建的数据。研究结果与现有模型相比,所提出的层次结构能够更好地描绘跨数据提供者存在的多个漫画实体,而利用基于 OAI-ORE 的聚合来为所述层次结构构建和提供书目元数据导致了更充分地满足用户的描述级别需求。原创性/价值尽管研究提出了游戏或漫画等资源的替代模型,但漫画仍未得到检验。由于漫画是许多流行多媒体特许经营的主要组成部分,因此在构建支持其他资源类型的模型时重点关注这一意图,为未来寻求合并这些资源的工作奠定了基础。
PurposeMultiple studies have illustrated that the needs of various users seeking descriptive bibliographic data for pop culture resources (e.g. manga, anime, video games) have not been properly met by cultural heritage institutions and traditional models. With a focus on manga as the central resource, the purpose of this paper is to address these issues to better meet user needs.Design/methodology/approachBased on an analysis of existing bibliographic metadata, this paper proposes a unique bibliographic hierarchy for manga that is also extendable to other pop culture sources. To better meet user requirements of descriptive data, an aggregation-based approach relying on the Object Reuse and Exchange-Open Archives Initiative (OAI-ORE) model utilized existing, fan-created data on the web.FindingsThe proposed hierarchy is better able to portray multiple entities of manga as they exist across data providers compared to existing models, while the utilization of OAI-ORE-based aggregation to build and provide bibliographic metadata for said hierarchy resulted in levels of description that more adequately meet user demands.Originality/valueThough studies have proposed alternative models for resources like games or comics, manga has remained unexamined. As manga is a major component of many popular multimedia franchises, a focus here with the intention while building the model to support other resource types provides a foundation for future work seeking to incorporate these resources.
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