Physical gestures for abstract concepts: Inclusive design with primary metaphors

Physical gestures for abstract concepts: Inclusive design with primary metaphors
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抽象概念的身体手势:具有主要隐喻的包容性设计

DOI:
10.1016/j.intcom.2010.08.009
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发表时间:
2010
影响因子:
1.3
通讯作者:
Hurtienne J
Hurtienne J
中科院分区:
计算机科学4区
文献类型:
--
作者:
Hurtienne J

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包容性设计中的设计师面临着创造互动产品的挑战,这些产品要迎合用户的广泛先前经验和认知能力。但为这项任务提供合适的设计指导的情况很少见。本文提出了原生隐喻理论,并探讨了它作为设计指导来源的有效性。初级隐喻理论描述了身体感觉运动经验的基本心理表征是如何扩展到理解抽象领域的。由于主要隐喻是高度自动化的潜意识心理表征,不同认知能力的人应该都能很好地使用它们。它们提出的普遍性应该使具有不同技术经验的人能够接触到它们。这些预测被测试了12个主要隐喻,这些隐喻预测了空间手势和抽象互动内容之间的关系。在一项实证研究中,来自两个年龄段(年轻人和老年人)的65名参与者被要求根据给定的抽象关键词和动作的空间维度产生二维触摸和三维自由形式手势。结果显示,在所有年龄段中,92%的用户选择的手势证实了该理论的预测。尽管这两个年龄段的人在认知能力和先前的科技经验上存在差异,但总的来说,他们在隐喻一致的手势数量上没有差异。正如预测的那样,隐喻一致的手势与先前的经验或认知能力只有很小或零的相关性。这一结果为在移动多点触控设备上进行手势与抽象内容交互的包容性设计指南迈出了有希望的一步。
Designers in inclusive design are challenged to create interactive products that cater for a wide range of prior experiences and cognitive abilities of their users. But suitable design guidance for this task is rare. This paper proposes the theory of primary metaphor and explores its validity as a source of design guidance. Primary metaphor theory describes how basic mental representations of physical sensorimotor experiences are extended to understand abstract domains. As primary metaphors are subconscious mental representations that are highly automated, they should be robustly available to people with differing levels of cognitive ability. Their proposed universality should make them accessible to people with differing levels of prior experience with technology. These predictions were tested for 12 primary metaphors that predict relations between spatial gestures and abstract interactive content. In an empirical study, 65 participants from two age groups (young and old) were asked to produce two-dimensional touch and three-dimensional free-form gestures in response to given abstract keywords and spatial dimensions of movements. The results show that across age groups in 92% of all cases users choose gestures that confirmed the predictions of the theory. Although the two age groups differed in their cognitive abilities and prior experience with technology, overall they did not differ in the amount of metaphor-congruent gestures they made. As predicted, only small or zero correlations of metaphor-congruent gestures with prior experience or cognitive ability could be found. The results provide a promising step toward inclusive design guidelines for gesture interaction with abstract content on mobile multitouch devices.
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