Increasing Cybersecurity Career Interest through Playable Case Studies

Increasing Cybersecurity Career Interest through Playable Case Studies
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通过可玩的案例研究提高网络安全职业兴趣

DOI:
10.1007/s11528-021-00585-w
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发表时间:
2021
期刊:
影响因子:
2.5
通讯作者:
Bonsignore, Elizabeth
Bonsignore, Elizabeth
中科院分区:
--
文献类型:
--
作者:
Giboney, Justin Scott;McDonald, Jason K.;Balzotti, Jonathan;Hansen, Derek L.;Winters, Desiree M.;Bonsignore, Elizabeth

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在本文中,我们介绍了一种网络安全教育的方法,并帮助学生以可玩案例研究(PCS)的形式发展专业理解,这是一种教育模拟的形式,它借鉴了更广泛的教育模拟类型,案例研究教学和教育替代现实游戏(或ARG)的启示。PCS是一种交互式模拟,允许学生作为专业团队的一员通过真实的场景(案例研究)“玩”。我们报告了我们的研究结果,在一个名为Cybermatics的PCS的多年研究中,来自两个不同的美国大学的111名学生与PCS互动的数据。Cybermatics增加了学生对专业网络安全工作的某些关键方面的理解,提高了他们能够成功应用与网络安全相关的某些技能的信心,并增加了大约一半的学生对从事网络安全职业的兴趣。学生们还报告了他们在这些领域的看法发生变化的一些原因(积极和消极的)。我们还讨论了我们在创建PCS等模拟时可能遇到的其他人在我们的过程中经历的设计紧张局势,因为他们试图平衡设计的学习体验的真实性,同时也为那些在学科中几乎没有背景的新人提供足够的支架。
In this paper we introduce an approach to cybersecurity education and helping students develop professional understanding in the form of a Playable Case Study (PCS), a form of educational simulation that draws on affordances of the broader educational simulation genre, case study instruction, and educational Alternate Reality Games (or ARGs). A PCS is an interactive simulation that allows students to “play” through an authentic scenario (case study) as a member of a professional team. We report our findings over a multi-year study of a PCS called Cybermatics, with data from 111 students from two different U.S. universities who interacted with the PCS. Cybermatics increased student understanding about certain key aspects of professional cybersecurity work, improved their confidence in being able to successfully apply certain skills associated with cybersecurity, and increased about half of the students’ interest in pursuing a cybersecurity career. Students also reported a number of reasons why their perceptions changed in these areas (both positive and negative). We also discuss design tensions we experienced in our process that might be encountered by others when creating simulations like a PCS, as they attempt to balance the authenticity of designed learning experiences while also sufficiently scaffolding them for newcomers who have little background in a discipline.
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