Generating Diverse and Competitive Play-Styles for Strategy Games
Generating Diverse and Competitive Play-Styles for Strategy Games
复制标题
为策略游戏创造多样化且有竞争力的游戏风格
DOI:
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发表时间:
2021
期刊:
影响因子:
--
通讯作者:
Linjie Xu
中科院分区:
文献类型:
--
作者:
Diego Pérez;Cristina Guerrero;Alexander Dockhorn;Dominik Jeurissen;Linjie Xu
Designing agents that are able to achieve different play-styles while maintaining a competitive level of play is a difficult task, especially for games for which the research community has not found super-human performance yet, like strategy games. These require the AI to deal with large action spaces, long-term planning and partial observability, among other well-known factors that make decision-making a hard problem. On top of this, achieving distinct play-styles using a general algorithm without reducing playing strength is not trivial. In this paper, we propose Portfolio Monte Carlo Tree Search with Progressive Unpruning for playing a turn-based strategy game (Tribes) and show how it can be parameterized so a quality-diversity algorithm (MAP-Elites) is used to achieve different play-styles while keeping a competitive level of play. Our results show that this algorithm is capable of achieving these goals even for an extensive collection of game levels beyond those used for training.
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DOI:
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发表时间:
2018
期刊:
2018 Genetic and Evolutionary Computation Conference (GECCO
影响因子:
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作者:
Khalifa, Ahmed;Lee, Scott;Nealen, Andy;Togelius, Julian
通讯作者:
Togelius, Julian
影响因子:
2.3
作者:
Perez-Liebana, Diego;Liu, Jialin;Khalifa, Ahmed;Gaina, Raluca D.;Togelius, Julian;Lucas, Simon M.
通讯作者:
Lucas, Simon M.
DOI:
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发表时间:
2020
期刊:
--
影响因子:
--
作者:
Perez-Liebana D
通讯作者:
Perez-Liebana D
DOI:
10.1109/cec45853.2021.9504824
发表时间:
2021
期刊:
--
影响因子:
--
作者:
Dockhorn A
通讯作者:
Dockhorn A