A biotic game design project for integrated life science and engineering education.
A biotic game design project for integrated life science and engineering education.
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DOI:
10.1371/journal.pbio.1002110
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发表时间:
2015-03
期刊:
影响因子:
9.8
通讯作者:
Riedel-Kruse IH
中科院分区:
文献类型:
--
作者:
Cira NJ;Chung AM;Denisin AK;Rensi S;Sanchez GN;Quake SR;Riedel-Kruse IH
Engaging, hands-on design experiences are key for formal and informal Science, Technology, Engineering, and Mathematics (STEM) education. Robotic and video game design challenges have been particularly effective in stimulating student interest, but equivalent experiences for the life sciences are not as developed. Here we present the concept of a "biotic game design project" to motivate student learning at the interface of life sciences and device engineering (as part of a cornerstone bioengineering devices course). We provide all course material and also present efforts in adapting the project's complexity to serve other time frames, age groups, learning focuses, and budgets. Students self-reported that they found the biotic game project fun and motivating, resulting in increased effort. Hence this type of design project could generate excitement and educational impact similar to robotics and video games. Can games teach life sciences device design? This article in our education series describes a "biotic game design course" to motivate student learning at the interface of life sciences and device engineering.
影响因子:
6.1
作者:
Riedel-Kruse, Ingmar H.;Chung, Alice M.;Lee, Byung C.
通讯作者:
Lee, Byung C.
影响因子:
22.7
作者:
Resnick, Mitchel;Maloney, John;Kafai, Yasmin
通讯作者:
Kafai, Yasmin
影响因子:
3.4
作者:
Colby, Anne;Sullivan, William M.
通讯作者:
Sullivan, William M.