FriendGroupVR: Design Concepts Using Virtual Reality to Organize Social Network Friends

FriendGroupVR: Design Concepts Using Virtual Reality to Organize Social Network Friends
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FriendGroupVR:使用虚拟现实组织社交网络好友的设计概念

DOI:
10.1007/978-3-030-29387-1_42
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发表时间:
2019
期刊:
影响因子:
--
通讯作者:
Antonio Krüger
Antonio Krüger
中科院分区:
--
文献类型:
--
作者:
Frederic Raber;Christopher Schommer;Antonio Krüger

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创建好友列表为社交网络用户提供了为他们的帖子选择细粒度受众的能力,从而减少了不必要的披露数量。然而,研究表明,用户创建和管理好友列表的负担导致该功能很少被使用,尽管它有很多优点。在本文中,我们提出了两个使用虚拟现实的设计概念,允许用户创建和组织她的朋友列表。第一个“实用”概念的目标是可持续性和实用性,使用类似于卡片分类的比喻,第二个“好玩”概念的目标是通过提供一个VR游戏来分类和组织朋友,从而获得更高的用户体验分数。在一项实验室研究中,我们将这两个概念与Facebook界面在可用性、用户体验和错误率方面进行了比较(比如在群组中丢失好友或好友被放置在错误的群组中)。我们能够证明这两种设计在可用性和用户体验方面都明显优于Facebook界面。有趣的界面比实用的界面更有趣、更刺激,但代价是错误率增加。
Creating friend lists offers social network users the ability to select a fine-grained audience for their posts, thereby reducing the amount of unwanted disclosures. However, research has shown that the user burden involved in creating and managing friend lists leads to the fact that this functionality is rarely used, despite its advantages. In this paper, we propose two design concepts using virtual reality to allow the user to create and organize her friend lists. Whereas the first “pragmatic” concept is targeted towardsusability and practicabilityusing a metaphor similar to card sorting, the second “playful” concept has the goal to achieve a high user experience score by offering a VR game to sort and organize the friends. In a lab study, we compared the two concepts with the Facebook interface in terms of usability, user experience and error rate (like missing friends in a group or friends placed in the wrong group). We were able to show that both designs significantly outperform the Facebook interface in both usability and user experience. The playful interface is experienced as more interesting and stimulating than its pragmatic counterpart, at the cost of an increased error rate.
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