Video Game-Based Education in Mechanical Engineering: A Look at Student Engagement*

Video Game-Based Education in Mechanical Engineering: A Look at Student Engagement*
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基于视频游戏的机械工程教育:学生参与度*

DOI:
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发表时间:
2009
期刊:
影响因子:
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通讯作者:
David J. Shernoff
David J. Shernoff
中科院分区:
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文献类型:
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作者:
B. Coller;David J. Shernoff

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本科机械工程课程的核心课程之一已经完全重新设计。在新的数值方法课程中,所有的作业和学习经验都是围绕视频/电脑游戏构建的。学生们的任务是编写计算机程序,让模拟汽车在赛道上比赛。在这样做,学生学习和实施数值方法的内容。本文介绍了一个初步的研究,以衡量学生的参与。结果表明,学生“玩”的视频游戏,在他们的家庭作业是显着的参与比在其他工程课程的作业时。
One of the core courses in the undergraduate mechanical engineering curriculum has been completely redesigned. In the new numerical methods course, all assignments and learning experiences are built around a video/computer game. Students are given the task of writing computer programs to race a simulated car around a track. In doing so, students learn and implement numerical methods content. The paper describes a preliminary study to measure student engagement. Results show that students `playing' the video game in their homework are significantly more engaged than when working on homework in other engineering courses.
DOI: --
发表时间: 2006-08
期刊: --
影响因子: --
作者:
J. Hektner;Jennifer A. Schmidt;M. Csíkszentmihályi
通讯作者: J. Hektner;Jennifer A. Schmidt;M. Csíkszentmihályi