Characterizing the Coordinating Behaviors in a Three vs. One Ball Possession Game using Gaze Interaction

Characterizing the Coordinating Behaviors in a Three vs. One Ball Possession Game using Gaze Interaction
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使用凝视交互表征三对一控球游戏中的协调行为

DOI:
10.1145/3383668.3419867
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发表时间:
2020
期刊:
CHI PLAY
影响因子:
--
通讯作者:
Yuichiro Kinoshita
Yuichiro Kinoshita
中科院分区:
--
文献类型:
--
作者:
Takumi Akiyama;Kentaro Go;Akifumi Kijima;Yuichiro Kinoshita

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在群体活动中协调行为是我们社会生活中的一项基本技能。然而,有缺陷和残疾的人可能难以进行全身运动和操纵设备;因此,他们协调行为的机会大大减少,特别是在虚拟环境中。在这项研究中,我们专注于凝视互动作为一种主要的互动方法,并调查协调行为在虚拟环境中。此外,我们实现了一个三对一球控球游戏控制使用凝视互动。作为一个初步的研究,我们研究的协调行为模式的游戏玩家没有损伤和残疾。此外,我们的实验结果表明,它是可能的,执行三个对一个球拥有游戏使用凝视互动。此外,我们观察到三个玩家之间的角度分布,玩家1,2和3的模式分别为56,72和50度。这揭示了玩家构建的三角形的近似形状。在现实世界的球员的技能,结果三角形允许我们分类的球员在中间水平。
Coordinating behaviors in group activities is a fundamental skill in our social life. However, people with impairments and disabilities may have difficulty performing a whole-body movement and manipulation of devices; therefore, their opportunities for coordinating behaviors are considerably reduced, especially in virtual environments. In this study, we focus on gaze interaction as a primary interaction method and investigate coordinating behaviors in a virtual environment. In addition, we implement a three vs. one ball possession game controlled using gaze interaction. As a preliminary study, we examine the coordinating behavioral patterns of game players without impairments and disabilities. Moreover, our experimental result demonstrates that it is possible to perform three vs. one ball possession games using gaze interaction. Further, we observe the distribution of angles among the three players, with modes at 56, 72, and 50 degrees for players 1, 2, and 3, respectively. This reveals the approximate shape of the triangle constructed by the players. In the real-world player's skill, the resulted triangle allowed us to categorize the players at the intermediate level.
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发表时间: 2016
期刊: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
影响因子: --
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