A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers.

A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers.
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DOI:
10.2196/23423
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发表时间:
2021-01-29
期刊:
影响因子:
4
通讯作者:
De Marchi ACB
De Marchi ACB
中科院分区:
医学3区
文献类型:
--
作者:
Da Silva Júnior JLA;Biduski D;Bellei EA;Becker OHC;Daroit L;Pasqualotti A;Tourinho Filho H;De Marchi ACB

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老年人往往达不到减少功能衰退所需的推荐运动水平。这一组提到社会互动是加入基于团体的锻炼的一个原因,这在单独锻炼时不会发生。这一观点表明,exergames可以作为激励资源。然而,大多数可用的exergames是通用的,从商业来源获得,通常不是专门为老年人设计或改编的。在这项研究中,我们的目标是与老年参与者共同设计和开发一种新的exergame,以(1)定制游戏机制,优化参与者对运动的坚持和享受;(2)测试参与者的功能能力,动机和对exergaming计划的坚持;(3)比较那些独自玩的人和那些与同龄人一起玩的人之间的分数。我们进行了一个共同设计的过程,以开发一个新的exergame适应老年人。对于用户测试,23名参与者被分为2组,单独玩(单独组)或成对竞争(与同龄人组)。他们每周玩两次这个游戏,总共有21次。我们在用户测试前后评估了参与者的一般体能指数(GPFI)。我们还对游戏体验和锻炼坚持性及其动机和障碍进行了问卷调查。我们为Xbox推出了一款新的保龄球练习游戏,它带有Kinect运动传感器,可以在单人或多人模式下玩。对于GPFI测量,样本在预测试中是同质的(与同伴组:平均值40.5 [SD 9.6],单独组:平均值33.9 [SD 7.8]; P= 0.11)。在运动游戏测试后,两组都有显著的收益(同伴组:平均57.5 [SD 8.7],P= 0.005;单独组:平均44.7 [SD 10.6]; P= 0.02)。比较各组之间的后测,发现参与者与同龄人一起玩的组比参与者单独玩的组有更好的结果(P= 0.02)。关于游戏体验和锻炼坚持性,两组人都认识到了游戏的好处,并对exergame表示了热情。研究结果表明,开发的exergame有助于提高老年人的功能能力和坚持体育锻炼,与同龄人一起玩的人效果更好。除了导致更合适的产品,共同设计的方法可能会积极影响参与者的动机和坚持。
Older people often do not meet the recommended levels of exercise required to reduce functional decline. Social interaction is mentioned by this cohort as a reason for joining group-based exercises, which does not occur when exercising alone. This perspective shows that exergames can be used as motivational resources. However, most available exergames are generic, obtained from commercial sources, and usually not specifically designed or adapted for older people. In this study, we aim to co-design and develop a new exergame alongside older participants to (1) tailor the game mechanics and optimize participants’ adherence to and enjoyment of exercise; (2) test the participants’ functional capacity, motivation, and adherence to the exergaming program; and (3) compare these scores between those who played alone and those who played with peers. We conducted a co-design process to develop a new exergame adapted to older people. For user testing, 23 participants were divided into 2 groups to play individually (alone group) or to compete in pairs (with peers group). They played the game twice a week, resulting in 21 exergaming sessions. We assessed the participants’ General Physical Fitness Index (GPFI) before and after the user testing. We also administered questionnaires about the gaming experience and exercise adherence with its motivators and barriers. We introduced a new bowling exergame for Xbox with a Kinect motion sensor that can be played in single or multiplayer mode. For the GPFI measurements, the sample was homogeneous in the pretest (with peers group: mean 40.5 [SD 9.6], alone group: mean 33.9 [SD 7.8]; P=.11). After the exergame testing sessions, both groups had significant gains (with peers group: mean 57.5 [SD 8.7], P=.005; alone group: mean 44.7 [SD 10.6]; P=.02). Comparing the posttest between groups, it was found that the group in which participants played with peers had better outcomes than the group in which participants played alone (P=.02). Regarding the gaming experience and exercise adherence, both groups recognized the benefits and expressed enthusiasm toward the exergame. The findings suggest that the developed exergame helps in improving the functional capacity and adherence to physical exercise among older people, with even better results for those who played with peers. In addition to leading to more appropriate products, a co-design approach may positively influence the motivation and adherence of participants.
DOI: 10.1186/s13063-017-1853-3
发表时间: 2017-03-06
期刊: TRIALS
影响因子: 2.5
作者:
Hochsmann, Christoph;Walz, Steffen P.;Schmidt-Trucksass, Arno
通讯作者: Schmidt-Trucksass, Arno
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发表时间: 2016-08
期刊: Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference
影响因子: --
作者:
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发表时间: 2017-01-01
影响因子: 4.9
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期刊: BMC GERIATRICS
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