The DODDEL Model: A Flexible Document-Oriented Model for the Design of Serious Games
The DODDEL Model: A Flexible Document-Oriented Model for the Design of Serious Games
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DODDEL 模型:用于设计严肃游戏的灵活的面向文档的模型
DOI:
10.4018/978-1-60566-360-9.ch007
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发表时间:
2009
期刊:
影响因子:
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通讯作者:
M. McMahon
中科院分区:
文献类型:
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作者:
M. McMahon
This.chapter.proposes.a.document-oriented.instructional.design.model.to.inform.the.development.of. serious.games..The.model.has.key. features. in. that. it.promotes.a. theoretically. inclusive.approach.to. learning,.a.focus.on.game.elements.and.an.emphasis.on.documentation.to.provide.the.rigour.necessary. to be used as part of a broader project management model. The model defines increasingly granular stages leading to final production documentation for software development. Each design stage contains a.series.of.iterative.co-dependent.elements..It.is.proposed.that.the.model.can.form.a.base.for.prescribing. and.managing.activities.within.an.industry.context.but.also.as.a.means.to.teach.the.instructional.design. process.for.serious.games.within.a.higher.education.setting..A.case.study.of.the.initial.implementation. of.the.model.is.discussed.in.order.to.contextualise.it.and.provide.a.basis.for.future.enhancement.
DOI:
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发表时间:
2004
期刊:
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影响因子:
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作者:
Robin Hunicke;M. Leblanc;Robert Zubek
通讯作者:
Robin Hunicke;M. Leblanc;Robert Zubek