Is game immersion just another form of selective attention? : an empirical investigation of real world dissociation in computer game immersion
Is game immersion just another form of selective attention? : an empirical investigation of real world dissociation in computer game immersion
复制标题
游戏沉浸只是选择性注意力的另一种形式吗?
DOI:
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复制
发表时间:
2010
期刊:
影响因子:
--
通讯作者:
C. Jennett
中科院分区:
文献类型:
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作者:
C. Jennett
When your daughter is playing video-games and you call her to dinner but she fails to respond, do you
assume she heard you and ignored you? Everyday descriptions of game immersion suggest that the real
world dissociation experienced by gamers could be an extreme form of selective attention. If this were the
case, this would mean that your daughter really did not hear you call, due to the complexity of the game
environment and a lack of available cognitive resources.
This thesis describes a grounded theory that suggests that immersion is a result of self-motivated
attention which is enhanced through feedback from the game. Five experimental studies are then
described. The experimental studies show that the extent to which a player thinks they are doing well in
the game significantly affects their level of immersion, as measured via the Immersive Experience
Questionnaire; and has objective effects on their awareness of other things in the environment, namely
recall of auditory distracters and reaction time to a visual distracter.
Together the evidence suggests that immersion cannot be accounted for solely by selective
attention: much of the real world is attenuated during game-play due primarily to the gamer’s motivation to
continue the immersive experience. Interestingly, the auditory items that do get through the attenuation
filter and are heard by the gamer are those that are personal in some way; so if you used your daughter’s
name when you called her, and she did not respond, then based on our findings one might suggest that she
chose to ignore you in order to keep her sense of immersion.
Additionally, the final experiment shows a dissociation between immersion and cognitive load.
This suggests that the differences in immersion were not a result of increased sensory features or task
demands, but purely due to motivation.
影响因子:
19.9
作者:
Pessoa, Luiz
通讯作者:
Pessoa, Luiz
影响因子:
4.1
作者:
WOOD, NL;COWAN, N
通讯作者:
COWAN, N