Computer games and prosocial behaviour.
Computer games and prosocial behaviour.
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DOI:
10.1371/journal.pone.0094099
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发表时间:
2014
期刊:
影响因子:
3.7
通讯作者:
Mengel F
中科院分区:
文献类型:
--
作者:
Mengel F
We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variables (including time spent on social media, browsing internet, working etc.) are significantly related to cooperation rates.
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影响因子:
7.2
作者:
Greitemeyer, Tobias
通讯作者:
Greitemeyer, Tobias
影响因子:
16.4
作者:
Granic, Isabela;Lobel, Adam;Engels, Rutger C. M. E.
通讯作者:
Engels, Rutger C. M. E.
DOI:
10.1089/cpb.2006.9956
发表时间:
2007-04-01
期刊:
CYBERPSYCHOLOGY & BEHAVIOR
影响因子:
--
作者:
Gruesser, S. M.;Thalemann, R.;Griffiths, M. D.
通讯作者:
Griffiths, M. D.
影响因子:
6.6
作者:
Ewoldsen, David R.;Eno, Cassie A.;DeCoster, Jamie
通讯作者:
DeCoster, Jamie
影响因子:
22.4
作者:
Anderson, Craig A.;Shibuya, Akiko;Saleem, Muniba
通讯作者:
Saleem, Muniba