Improving Emergency Response Training and Decision Making Using a Collaborative Virtual Reality Environment for Building Evacuation

Improving Emergency Response Training and Decision Making Using a Collaborative Virtual Reality Environment for Building Evacuation
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使用协作虚拟现实环境进行建筑物疏散改进应急响应培训和决策

DOI:
10.1007/978-3-030-59990-4_17
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发表时间:
2020
期刊:
2020
影响因子:
--
通讯作者:
Sharma, Sharad
Sharma, Sharad
中科院分区:
--
文献类型:
--
作者:
Sharma, Sharad

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需要进行应急响应培训,以便在紧急情况发生之前长期记住并实施应急操作计划(EOP)和程序。还需要建立一种在紧急情况下的有效的团队合作机制,如炸弹爆炸和建筑物内的枪击事件。解决这些需求的一种方法是创建一个协作培训模块来研究这些紧急情况并进行虚拟疏散演习。本文提出了一种协同虚拟现实(VR)环境进行火灾和烟雾以及积极的射手训练场景的应急响应训练。协作环境在Unity 3D中实现,基于紧急响应的运行,隐藏和战斗模式。我们提出的协同虚拟环境(CVE)是建立在云上,参与者可以进入VR环境作为一个警察或作为一个平民。我们使用游戏创建作为开发CVE平台的隐喻,用于以安全和经济高效的方式为不同的假设场景进行训练练习。我们的工作的新奇在于建模的两种代理的环境中的行为:用户控制的代理和计算机控制的代理。计算机控制的代理被定义为预先存在的行为规则,而用户控制的代理是自治代理,其向用户提供控制以在CVE中以他们自己的速度导航。我们的贡献在于我们的方法,联合收割机这两种行为的方法来执行建筑物疏散的应急响应培训。
Emergency response training is needed to remember and implement emergency operation plans (EOP) and procedures over long periods until an emergency occurs. There is also a need to develop an effective mechanism of teamwork under emergency conditions such as bomb blasts and active shooter events inside a building. One way to address these needs is to create a collaborative training module to study these emergencies and perform virtual evacuation drills. This paper presents a collaborative virtual reality (VR) environment for performing emergency response training for fire and smoke as well as for active shooter training scenarios. The collaborative environment is implemented in Unity 3D and is based on run, hide, and fight mode of emergency response. Our proposed collaborative virtual environment (CVE) is set up on the cloud and the participants can enter the VR environment as a policeman or as a civilian. We have used game creation as a metaphor for developing a CVE platform for conducting training exercises for different what-if scenarios in a safe and cost-effective manner. The novelty of our work lies in modeling behaviors of two kinds of agents in the environment: user-controlled agents and computer-controlled agents. The computer controlled agents are defined with preexisting rules of behaviors whereas the user controlled agents are autonomous agents that provide controls to the user to navigate in the CVE at their own pace. Our contribution lies in our approach to combine these two approaches of behavior to perform emergency response training for building evacuation.
DOI: --
发表时间: 2019
期刊: The Engineering Reality of Virtual Reality
影响因子: --
作者:
Sharad Sharma;Isaac Amo;D. Scribner;J. Grynovicki;P. Grazaitis
通讯作者: P. Grazaitis
通过遵守交通法规在虚拟城市中安全驾驶的协作虚拟环境
DOI: --
发表时间: 2017
期刊:
影响因子: --
作者:
Sharad Sharma
通讯作者: Sharad Sharma
用于研究飞机疏散以进行培训和教育的协作虚拟环境
DOI: --
发表时间: 2012
期刊: International Conference on Collaboration Technologies and Systems
影响因子: --
作者:
Sharad Sharma;Stephen Otunba
通讯作者: Stephen Otunba
虚拟现实作为国土安全应用的基于主题的游戏工具
DOI: --
发表时间: 2011
期刊: Spring Simulation Multiconference
影响因子: --
作者:
Sharad Sharma;Stephen Otunba
通讯作者: Stephen Otunba
DOI: --
发表时间: 2015
期刊:
影响因子: --
作者:
V. Wagner;K. W. Kallus;N. Neuhuber;M. Schwarz;Helmut Schrom;S. Ladstaetter;L. Paletta
通讯作者: L. Paletta