Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning

Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning
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Waddle:使用虚拟企鹅作为同理心和非正式学习的工具

DOI:
10.1145/3611659.3617211
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发表时间:
2023
期刊:
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology
影响因子:
--
通讯作者:
Gagnon, David
Gagnon, David
中科院分区:
--
文献类型:
--
作者:
Ponto, Kevin;Tredinnick, Ross;Verbeke, Monae;Kopp, Kaldan;Swanson, Luke;Gagnon, David

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本文介绍了,摇摆,虚拟体验,以促进非正式学习体现用户作为一个阿德利企鹅参与基于叙事的虚拟现实应用程序,分享这些独特的动物的生活故事。我们测试这种经验对非正式学习和同理心的影响,这是促进社会参与生态的重要组成部分。研究表明,开发的经验是能够支持非正式学习,虚拟体现,并能够创造一个积极的变化,同理心。
This paper presents, Waddle, a virtual experience to promote informal learning by embodying the user as an Adélie Penguin to partake in a narrative-based virtual reality application that shares the story of the lives of these unique animals. We test the effects of this experience on informal learning and empathy, an important component for fostering social engagement with ecology. The research demonstrates that the developed experience is able to support informal learning, virtual embodiment, and is able to create a positive change in empathy.
DOI: 10.1080/00131857.2022.2074833
发表时间: 2021
影响因子: 2
作者:
Jing Zhang
通讯作者: Jing Zhang
动物身体所有权的幻觉及其在虚拟现实游戏中的潜力
DOI: --
发表时间: 2019
期刊: 2019 IEEE Conference on Games (CoG)
影响因子: --
作者:
A. Krekhov;S. Cmentowski;J. Krüger
通讯作者: J. Krüger