Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning
Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning
复制标题
Waddle:使用虚拟企鹅作为同理心和非正式学习的工具
DOI:
10.1145/3611659.3617211
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发表时间:
2023
期刊:
影响因子:
--
通讯作者:
Gagnon, David
中科院分区:
文献类型:
--
作者:
Ponto, Kevin;Tredinnick, Ross;Verbeke, Monae;Kopp, Kaldan;Swanson, Luke;Gagnon, David
This paper presents, Waddle, a virtual experience to promote informal learning by embodying the user as an Adélie Penguin to partake in a narrative-based virtual reality application that shares the story of the lives of these unique animals. We test the effects of this experience on informal learning and empathy, an important component for fostering social engagement with ecology. The research demonstrates that the developed experience is able to support informal learning, virtual embodiment, and is able to create a positive change in empathy.
影响因子:
2
作者:
Jing Zhang
通讯作者:
Jing Zhang
DOI:
--
发表时间:
2019
期刊:
2019 IEEE Conference on Games (CoG)
影响因子:
--
作者:
A. Krekhov;S. Cmentowski;J. Krüger
通讯作者:
J. Krüger